The Grinning Manta is a submarine-for-hire, crewed by a rough gang of steampunk treasure-seekers. They have stumbled on a lead to the big payday they’ve been dreaming of. What could possibly go wrong?
Description:
The crew of the Grinning Manta make their living by seeking out lost treasures at the bottom of the ocean. They take risks that more sensible and better-funded treasure hunters would never consider. Recently, Miles Jefferson, the ship’s first mate and research archivist, has stumbled on what might be the score of the century – the ruins of a lost Greek Island civilization, buried in the deeps southeast of Sicily. If all goes well, the Manta and its crew will be rich beyond the dreams of avarice.
The Grinning Manta is a submarine-for-hire, crewed by a rough gang of steampunk treasure-seekers. They have stumbled on a lead to the big payday they’ve been dreaming of. What could possibly go wrong?
Description:
The crew of the Grinning Manta make their living by seeking out lost treasures at the bottom of the ocean. They take risks that more sensible and better-funded treasure hunters would never consider. Recently, Miles Jefferson, the ship’s first mate and research archivist, has stumbled on what might be the score of the century – the ruins of a lost Greek Island civilization, buried in the deeps southeast of Sicily. If all goes well, the Manta and its crew will be rich beyond the dreams of avarice.
Fifty years ago, Arcanists of the ancient Order of Hermes fled their stronghold in the French Alps. Tonight, the exiles return. At stake is their Order’s relevance in the modern steampunk world.
Description:
Fifty years ago, some force or circumstance forced a covenant of Arcanists to flee their ancient home on the shores of Lac D’Allos in the French Alps north of Nice. This covenant is all that remains of the once-mighty Order of Hermes, a brotherhood whose name was once whispered in awe but is now all but forgotten. In the steampunk world of Brass & Steel, Arcanists of the ancient orders fight to remain relevant in a rapidly modernizing world that has no time for their ancient traditions and careful husbanding of Arcane resources. Facing the extinction of their Order, a small group of Arcanists risk a return to Lac D’Allos to reclaim their home and the power that lies dormant within it.
Fifty years ago, Arcanists of the ancient Order of Hermes fled their stronghold in the French Alps. Tonight, the exiles return. At stake is their Order’s relevance in the modern steampunk world.
Description:
Fifty years ago, some force or circumstance forced a covenant of Arcanists to flee their ancient home on the shores of Lac D’Allos in the French Alps north of Nice. This covenant is all that remains of the once-mighty Order of Hermes, a brotherhood whose name was once whispered in awe but is now all but forgotten. In the steampunk world of Brass & Steel, Arcanists of the ancient orders fight to remain relevant in a rapidly modernizing world that has no time for their ancient traditions and careful husbanding of Arcane resources. Facing the extinction of their Order, a small group of Arcanists risk a return to Lac D’Allos to reclaim their home and the power that lies dormant within it.
Prinzinger Exploration, an obscure American mining company, has announced a world-changing discovery in the desert highlands of the Inka Empire and has invited the world to their great unveiling.
Description:
When Prinzinger Exploration asked the Inka Empire for permission to prospect in the Atacama Desert, the grandees of the court saw no reason to say no. That same company’s recent announcement of a "world-changing" discovery in that desolate place has surprised everyone. The powers and corporations of the Steampunk World of Brass & Steel have reluctantly sent representatives to see what the fuss is about. The company promises a reveal the like of which no one has seen before, but since no one has heard of Prinzinger until now, the attendees' mindset varies from incredulous to cautiously optimistic.
The year is 1910. With tensions between the Great Powers rising, a British scientist goes missing, endangering military secrets. British Intelligence has sent a special ops team to recover him.
Description:
In the Steampunk World of Brass & Steel, sabers are rattling. The International Air Navigation Conference, held in glittering style at the great palace of Versailles in spring 1910, has been a smashing success, with an agreement between Britain and Germany set to lower tensions in central Europe. As the conference closes, a distinguished British scientist has been kidnapped, taking with him the secrets of Project Aphaea – cutting-edge stealth technology. The British have sent a highly skilled special operations team on their most advanced airship to recover him at any cost. But the mission into the German Empire must be completed carefully and quietly or the progress of the conference could quickly be erased.