Hunted on a strange island after washing ashore, you luckily find a friend to save the day.
Description:
While crossing the Mississippi River, your boat gets caught in a ley line storm. Everyone blacks out and come to on the beach of some strange land with the ocean behind you. Your boat and captain are no where to be seen. You have no idea where you are or how to get home. You also soon realize that you are not the only inhabitants of this land. Vampires keen on making you their next meal surround you. Luckily, a new friend arrives to rescue you. She even offers to help you find your way home in exchange for your helping her in her mission to rid this land of the dreaded nighttime menace.
Federation of Allied Races colonists, our characters are awakened from cryo-sleep to discover they are still in transit to their destination, and pirates are hiding among them. Can they stop a hijack?
Description:
You have been contracted to help establish a colony on a recently surveyed planet in the outskirts of FAR space. A local gate is still under construction, so transit is a long haul on a chartered private cargo ship. Your cryo-tube is supposed to wake you when you arrive, but someone has other plans. Low powered game taking place on a ship in FTL transit through deep space, mystery, sabotage and pirates! Pregenerated characters provided.
Super villains have taken control of the Holiday Hotel. What do they want?
Description:
A group of super villains calling themselves the Devastators has taken control of the Holiday Hotel. They're holding several people hostage and threaten to blow up the hotel in 1 hour if U.S.S.C.R.E.T. does not deliver Haywood Walters immediately. Who is Haywood Walters? Local authorities have no idea, but something has to be done or else.
A group of students at your local high school and their vice principal are at a Saturday detention when the zombie apocalypse arrives.
Description:
March 24, 1984. A group of juvenile delinquents and their vice principal arrive for Saturday detention at Shermer High School. You play "villans" from a variety of 1980s movies: Johnny Lawrence, John Bender, Biff Tannen, Jeanie Beuller, and others. These bad boys and bad girls and their vice principal must interrupt their Saturday detention to now face the newly arrived zombie apocalypse. Will these people, who do not play well with others, work together to defeat their common enemy? If so, who will lead? Or will it be every man for himself? Some of these characters have little or no morals. Maybe robbing others is your key to survival. Maybe you have want to take the zombies on to see how tough they are. Is this crisis what causes you to turn over a new leaf? How will this group deal with the end of civilization? Only you can answer.
You and your group are researchers hired to explore the Pre-Rifts city of Denver. Sounds simple enough!
Description:
A recent report from Erin Tarn has the academia of Lazlo & New Lazlo in a stir. Her report details an unusual Native American tribe living near the ruins of the pre-Rifts mega-city of Denver, calling themselves the "Tribe of the Eagle." They display spiritual icons that are possibly remnants of the time before the coming of the Rifts combined with traditional Native spiritual rituals and claim to be descended, in part, from the survivors of Denver and the U.S. military. The players must negotiate passage through Coalition held territory with the CS and hire a Mercenary company as escorts and heavy guards in case of trouble with demons/monsters or other threats while learning of the fate that befell Denver.
You have been hired to sneak into the Church of Phi, to rescue a wizard scheduled for execution for crimes he claims he is innocent of.
Description:
You have been hired to sneak into Kalmiya Cathedral, headquarters of the Church of Phi in the Kingdom of Phi, to rescue a condemn wizard scheduled to be put to death in the morning for a crime his brother claims he did not commit. Whether or not the wizard is guilty is immaterial, if the you get caught in the cathedral you will be tortured and executed for crimes against the Church.
You are a team of super villains serving a life sentence in a maximum-security prison. Your objective is simple: escape!
Description:
You will play as a powerful super villain locked up in Gramercy Island, a maximum security prison designed to contain super-beings. A conveniently timed failure to the power grid offers you a narrow window to sneak out of your cell. But can you escape the prison complex? Will you be able to continue your pursuit of world domination? You will need to make creative use of your powers to successfully escape. And remember, you are the 'bad guys' in this adventure!
You have learned of the existence of powerful, pre-Rifts stones that can create worlds and even deities. Find and retrieve these stones before they fall into the wrong hands!
Description:
You have learned of the existence of powerful, pre-Rifts stones that can create (and destroy) worlds and even deities. It is imperative that you retrieve these stones so that they do not fall into the wrong hands. Your extensive research has led you to the approximate location of these stones, residing in the ruins of a pre-Rifts city. But you are not the only ones in pursuit of these artifacts, so you must hurry! Play as one of the classic Rifts characters: Juicer, Crazy, Mystic, Rogue Scholar, Cyber-Knight and, of course, the Glitter Boy!
Your group is called upon to investigate mysterious murders in the Missouri Ozarks.
Description:
When a couple of mysterious murders occur in a small rural town in southern Missouri, your group is called in to investigate. After the group arrives and begins its investigation, the bodies begin to pile up. Can the group solve the mystery of who or what is causing all these deaths? Will they find the killer before they become the next victim? Or will the town turn on the group and blame them for the murders?
Your group is called upon to investigate mysterious murders in the Missouri Ozarks.
Description:
When a couple of mysterious murders occur in a small rural town in southern Missouri, your group is called in to investigate. After the group arrives and begins its investigation, the bodies begin to pile up. Can the group solve the mystery of who or what is causing all these deaths? Will they find the killer before they become the next victim? Or will the town turn on the group and blame them for the murders?