(Level 1) You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore first.)
(Level 1) You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore first.)
(Level 1) You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore first.)
(Level 1) You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore first.)
(Level 1) You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore first.)
(Level 1) You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)