"Near Future" Science-Fiction FastPlay National Security Decision Making Game
Summary:
Near-future variant of the geopolitical, military & economic role-playing game. Crazed dictators, pandemics, environmental crises, malignant AI, genetic breakthroughs, & other surprises.
Description:
Near-future, 2035 variant of the geopolitical, military and economic role-playing National Security Decision Making Game. Players take senior leadership positions in a real-world nation. Explore the boundaries between science fact and science fiction. Experience world crises and experience mysterious events in this 2035 scenario. Deal with world challenges. Expect anything including crazed dictators, revolutions, pandemics, global warming, uncontrolled and malignant artificial intelligence, universal state surveillance, new technologies, genetic breakthroughs, and other surprises in a world that is not quite “as-you-know-it.” Presented by the National Security Decision Making Game staff.
100th World War I Anniversary, Germany in 1918: From the Acme to the Abyss: NSDM
Summary:
Germany’s 1918 offensive, fed by troops freed from the Russian front, was stopped in July. Discusses Allied counteroffensives, German response, collapse, & how this aided the rise of the Nazis.
Description:
With the dawn on January 1, 1918 came Germany’s last best hope of winning the Great War. Turkey had turned Britain back at the Dardanelles, Russia was out of the war, and America’s troops were still months away from engaging effectively. With troops freed from the Russian front, Germany began to attack on March 21, but in July was again, as in 1914, stopped in the Battle of the Marne. On July 18, the Allies launched their counteroffensive, continuing to hold the initiative up until the 11th hour, on the 11th day, of the 11th month – November 11, 1918. This lecture will focus upon the Allied counteroffensives, the German counters, the retreat and the collapse. This will include discussion of the legendary ‘stab in the back’ that would become a Nazi mantra. Presenter: Robert Mosher, retired US State Department Foreign Service Officer, now on the NSDMG staff.
100th World War I Anniversary: Canadian Corps and the 100 Days: NSDM
Summary:
The last 100 days of World War One saw the Canadian Corps in nearly continuous action. An examination of key battles & tactics to show how this Corps became “The Shock Army of the British Empire.”
Description:
The last 100 days of World War One saw the Canadian Corps in nearly continuous action on the Western Front. Despite having a maximum strength of 120,000 men, the Canadians were at the forefront of British Empire forces pushing German forces out of the Hindenburg Line and back into Belgium. This lecture discusses key battles, tactics and innovations that led the Canadian Corps to become “The Shock Army of the British Empire.” Presenter: Mike Tucker of the NSDMG staff.
National Security Decision Making Game staff led discussion of global hotspots, things to watch out for next year, including hotspots: China, Europe, Syria, Iran, Israel, Russia, North Korea.
Description:
Continued discussion of current military/political/economic topics of interest/concern, analysis & insights on current/future world affairs. This seminar led by the National Security Decision Making (NSDM) Game staff, explores current, and potential future, problem areas around the world. Want to know what to expect in the next year? What might happen and what are the implications of it? What are drivers, what indicators to watch for, and how might events be affected by the U.S. and the West? What potential catastrophes is CNN missing?
Join the National Security Decision Making Game staff to review recent changes & things to watch next year, including hotspots: China, Europe, Syria, Iran, Israel, Russia, North Korea...
Description:
Overview, analysis & insights on current/future world affairs. This panel discussion and seminar, the signature event of the National Security Decision Making (NSDM) Game staff, explores current, and potential future, problem areas around the world. Want to know what to expect in the next year? What might happen and what are the implications of it? What are drivers, what indicators to watch for, and how might events be affected by the U.S. and the West? What potential catastrophes is CNN missing?
50th Anniversary of Sinking of Nuclear Submarine USS Scorpion: Theories and Evidence: NSDM
Summary:
Sinking of the Scorpion: theories fill an information vacuum, from internal torpedo detonation to Russian ambush. Lecture covers history, Cold War backdrop, predominant theories & makes conclusions.
Description:
The nuclear sub Scorpion was lost with all hands in the North Atlantic 50 years ago. A months-long Navy inquiry gave no cause in a heavily-redacted report: long on possibilities, short on evidence. Some possibilities were thought more plausible than others, but in historical Silent Service tradition these were not discussed, and the initial conclusions remain official. So theories filled the information vacuum over the years, from warhead detonation in the torpedo room to premeditated Russian ambush. This recalls the history of the sinking and investigation against the Cold War backdrop and the associated technology race, predominant theories and relevant data, and makes conclusions regarding the most likely cause. Presenter: Capt. Mark McDonagh, USN/ret., a submarine officer with 12 years’ experience at the Naval War College and with BS and MS degrees in physics, now on the NSDMG staff.
Serious discussion of real world planning for first contact with extra-terrestrial life, including, what could they possibly want with us? Presenter: Merle Robinson, lead designer on the NSDMG Staff.
Description:
Serious discussion of real world planning for first contact with extra-terrestrial life, including, what could they possibly want with us? Presenter: Merle Robinson, lead designer on the NSDMG Staff.
Cold War FastPlay National Security Decision Making Game
Summary:
Cold War variant of the National Security Decision Making geopolitical-military RPG set in 1961. You’re a superpower leader. Just history, but then some potentially catastrophic events happen. Fix it.
Description:
Geopolitical, military and economic role-playing game set in the 1960s. Players take senior leadership positions in the US, UK, USSR, Israel, or Red China dealing with domestic and international events. This isn't history, but rather is an examination of options and choices that might have been. Gain insight into the period while representing a key group in world affairs. Scenarios are modeled on historical situations. It's the 1960's. The future isn't set. Can you achieve your goals? Can you achieve your nation's goals? Can you duck-and-cover? The scenario is: it’s the world as it was in 1961. Here are the issues. Here are some big, looming problems. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.
Cold War FastPlay National Security Decision Making Game
Summary:
Cold War variant of the National Security Decision Making geopolitical-military RPG set in 1961. You’re a superpower leader. Just history, but then some potentially catastrophic events happen. Fix it.
Description:
Geopolitical, military and economic role-playing game set in the 1960s. Players take senior leadership positions in the US, UK, USSR, Israel, or Red China dealing with domestic and international events. This isn't history, but rather is an examination of options and choices that might have been. Gain insight into the period while representing a key group in world affairs. Scenarios are modeled on historical situations. It's the 1960's. The future isn't set. Can you achieve your goals? Can you achieve your nation's goals? Can you duck-and-cover? The scenario is: it’s the world as it was in 1961. Here are the issues. Here are some big, looming problems. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.
Contemporary FastPlay National Security Decision Making Game
Summary:
Geopolitical-military role-playing game, players taking senior positions in a real nation. It’s the world of today. Here are the real issues, & some big problems looming. Can you fix it? Start now.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here’s the game: “You players are the politicians. You over there, you’re the Cabinet. You folks over by the big maps are the military leadership. Here’s your country; you’ve heard of it, it’s not fictional, it’s real, and so are its problems. The scenario is: it’s the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.