Near-future variant of the geopolitical, military and economic role-playing game. Crazed dictators, space pirates, environmental crises, malignant AI, genetic breakthroughs, and other surprises.
Description:
Near-future variant of the geopolitical, military and economic role-playing National Security Decision Making MegaGame. Players take senior leadership positions in a real-world nation. Explore the boundaries between science fact and science fiction. Experience world crises and experience mysterious events in this futuristic scenario. Deal with world challenges. Expect anything from crazed dictators, revolutions, space pirates, environmental crises, uncontrolled and malignant artificial intelligence, universal state surveillance, new technologies, genetic breakthroughs, and other surprises in a world that is changing before your eyes. Presented by the National Security Decision Making MegaGame staff.
The 1756-1763 conflict changed the world balance, but left issues, some of which brought Britain's thirteen American colonies to rebellion and war. Presented by Merle Robinson of the NSDM staff.
Description:
Considered a world war by some historians, the 1756-1763 conflict was a primarily a struggle for global pre-eminence between Great Britain and France involving nearly all major world powers. The French and Indian War, already being waged in North America, became subsumed into the broader conflict. The outcome changed the world balance in many respects, but left substantial issues including a trajectory that would bring Britain's thirteen American colonies to the brink of armed conflict within a decade. Presented by Merle Robinson of the National Security Decision Making Game staff
What brought American colonists from being loyal British subjects to revolution in 10 years? Role play events leading to Revolution from their perspective. Military-geopolitical game by NSDMG staff.
Description:
Historical, fast-paced, crisis-oriented version of the NSDM geopolitical-military-economic RPG. As we observe the 250th anniversary of key events in the American Revolution, it is a good time to reflect on the personalities, agendas, events and energies that drove decisions. From the end of the French and Indian War to the first battles of the American revolution, what brought the colonists from being mostly-loyal British subjects to armed revolt in only ten years? Role play the events leading to the American Revolution from the perspective of key figures. Experience the decisions, the diplomacy, the tensions, the frustrations; and there will be unintended consequences and the occasional unexpected, counterfactual-but-plausible event. A new game variant presented by the National Security Decision Making (NSDM) Game staff, intended to entertain while maybe even teaching something.
Boston Massacre as a root of the Revolution. The basis for conflict. What happened that night, and how things evolved from that. Capt. Mark McDonagh, USN/ret., on NSDM staff.
Description:
Roots of revolution. Observing the 250th anniversary of the 1770 Boston Massacre. This lecture will discuss the context of events leading up to the American and the British discontent with affairs in the colonies, including the outcomes and aftermath of the French and Indian War (the Seven Years' War), Stamp Act and other measures imposed by London on the colonies in arguable violation of the colonists' rights as British citizens, and British moves to restrict westward expansion. Lecture will go on to discuss the deployment of troops to Boston and the conditions that led to the massacre, the massacre itself, and the outcome in terms of the direction that Anglo-American affairs took. By Mark McDonagh of the NSDM staff, a retired Navy captain with 12 years' experience on the Naval War College Staff.
Examines factors and events that transformed the American Colonists from mostly-loyal British citizens to the brink of armed revolt in eleven years. By Merle Robinson of the NSDM staff.
Description:
Lecture covers the sequence of events that took the American Colonists from mostly-loyal British citizens to the brink of armed revolt in eleven years. The French and Indian war was over, the Colonists were looking forward settling new lands west of the Appalachians that had been ceded by the French and they'd been promised. Then they were told London was giving that land to wartime Native allies. Then that London would keep a permanent military presence in North America, which the Colonists to pay for by an illegal tax. In London, MPs offended that the Colonists protested the taxes quickly abolished colonial legislatures and sent troops to Boston in response to the resultant riots. A spiral of increasing Colonial resistance and heavy-handed Parliamentary response ultimately led to combat and revolution. Presented by Merle Robinson of the National Security Decision Making Game staff.
Sci-Fi variant of the geopolitical-military-economic RPG set in the 1960s. You're a superpower leader. Just history as we know it, but then some "peculiar" things happen. Fix it. Or exploit it.
Description:
Geopolitical, military and economic role-playing game. Take senior leadership positions in the US, USSR, UK, Israel, Red China or Cuba, dealing with domestic and international events. Scenario: it's 1961. But the future isn't set. It's all history up to this point. But then, these strange things start to happen. Deal with them. Do you feel up to the job? Can you achieve your goals? Can you achieve your nation's goals? Can you duck-and-cover? New issues and problems in every game. Presented by the National Security Decision Making Game staff.
Cold War variant of the geopolitical-military RPG set in the Reagan-Brezhnev-Thatcher years. You're a superpower leader. Just history, but then some potentially catastrophic events happen. Fix it.
Description:
Geopolitical, military and economic RPG set in the 1980s. With the US administration changing and with Brezhnev reaching his personal expiration date, the world is about to change. But how? Players take senior positions in the US, UK, USSR, Israel, Red China or Cuba, dealing with domestic and international events. This isn't history, but rather is an examination of options and choices that might have been. Gain insight into the period while representing a key group in world affairs. Scenarios are modeled on historical situations. The scenario is: it's the world as it was in 1980. The future isn't set. Here are the issues. Here are some big, looming problems. Fix them. Start now. Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.
Geopolitical-military role-playing game, players taking senior positions in a real nation. It's the world of today. Here are the real issues, and some big problems looming. Can you fix it? Start now.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here's the game: "You players are the politicians. You over there, you're the Cabinet. You folks over by the big maps are the Generals and Admirals. Here's your country; you've heard of it, it's not fictional, it's real, and so are its problems. The scenario is: it's the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now." Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making MegaGame staff.
Framework for grasping cyberwar & issues critical to understanding this new domain of war. Dr. Craig Greathouse, Professor of Political Science specializing in Security & Defense Policy, NSDM staff.
Description:
Lecture will provide a framework for grasping cyberwar & address current debates & issues that are critical for understanding this new domain of war. Lecture provides definitional clarity & an overview of the types of attacks that have been used within the international system. It will address historical & current examples of cyberwar & the actors that have engaged in its usage. Actors such as the United States, Russia, China, Iran & North Korea will all be discussed to show the impact of this powerful tool within the system. Lecture will also address the attempts to limit cyberwar through international law & the significant issues that have arisen in the attempt to moderate its usage. By Dr. Craig Greathouse, Professor of Political Science specializing in the EU, International Relations Theory, and Security and Defense Policy, on the National Security Decision Making (NSDM) Game staff.
Discusses modeling of the state of affairs, events and personalities that incited the American Revolution for RPG play. By Merle Robinson, lead game designer on the NSDM staff.
Description:
Discussing NSDM's new American Revolution Crisis game variant, the lead designer will discuss insights gained in creating a model of the event for roll playing purposes. What historical figures to include, to amalgamate, or to exclude? What historical events to plan as inserts, what to leave out, what counter-factual events to stimulate game play and keep outcomes uncertain? When to begin the simulation, and how far to take it? Lecture will discuss issues of target audience and expectations of their baseline knowledge, background material to present, the balance between politicking and fighting, and how to keep the simulation from going off the rails. Presented by Merle Robinson lead game designer on the National Security Decision Making Game staff.