You are part of a squad tasked by a galactic coalition in ruins to brave the battle of Earth on a desperate mission to preserve the future of sentient life in the Milky Way Galaxy.
Description:
[This is part 1/2, followed by "Jump to Wayward Station"] For the past century, the modern civilizations of the Milky Way Galaxy have been slowly losing solar system after after system to a mysterious, all-consuming, and seemingly invincible race of beings known only as the Nhilus. In desperation, many races have consolidated their strength to their home systems to brace for the inevitable. You have been hand selected to join a squad of operatives tasked with penetrating the blockaded skies of the planet, Earth as the Nhilus begin to unleash their horrors on the surface. You must extract 3 specific scientists from a bunker that is miles underground. Your squad is given a navigation point to the location and told little else, other than the fate of modern galactic civilization relies on the success of your mission.
After completing its objectives on Earth & rendezvousing with the coalition fleet, your squad barely has time to breath before you tasked with another suicide mission.
Description:
[This is part 2/2, and the follow up to "Evacuate Earth" on Thursday, Aug 4.] You and your squad narrowly survived the horrors you faced on Earth to extract the three scientists you were sent to rescue. You've managed to rendezvous with your beleaguered capital ship with them in tow. Upon arrival aboard the 'Imminent Justice', it becomes apparent that Earth will be consumed by the Nhilus. The crew aboard are frantically scurrying to prepare the ship for a flashpoint jump as the Galactic Coalition fleet burns around them. Your squad is told nothing of the ship's next destination, but if what happened on Earth is any indication, your nightmare is just beginning...
You & a small squad are tasked with defending a seiged military complex from the horrifying Nhilus while covering the escape of 3 scientists.
Description:
This adventure is a prequel to the two games called 'Evacuate Earth', and 'Jump to Wayward Station'. See he description for either game for backstory. We are a small upstart gaming company who have been developing a customized D20 experience in a science fiction backdrop. Our goal is to not only entice gamers with the world we have carefully created, but also to deliver a D20 role playing experience that feels fresh to gamers familiar with the system. Materials and story-related literature will be provided.
You've docked on a foreign port. Your captain is dead. Can you & your crew survive and get flying again? Game set on an alternate Earth where magic uses the power of parallel universes.
Description:
Sometime, in what written works I have found called The Age of Aquarius, certain people began having abilities to “See the Possibilities”. This has to be the most disappointing naming of magic ever. These gifted souls were called Q'anics and were able to see the other Earths and what could have been. It only took a score of years before they figured out they could bring forward that reality into our own.
According to what written works survived, the Q'anics, began trying to make our world better. In the history of everything, that intent, has always worked out for the best. Needless to say, thought I felt the need to write it, they failed.
In roughly the year 1989 BD, the most powerful of these Q'anics chose to bring the best of all the “Other Earths” into our reality. Creating a utopia.
It. Didn’t. Work.
Your crew has been given a strange box. Your job is discover what is contained inside and unlock its secrets. But look out, others want that box too. Set on a post apocalyptic alternate Earth.
Description:
Sometime, in what written works I have found called The Age of Aquarius, certain people began having abilities to “See the Possibilities”. This has to be the most disappointing naming of magic ever. These gifted souls were called Q'anics and were able to see the other Earths and what could have been. It only took a score of years before they figured out they could bring forward that reality into our own.
According to what written works survived, the Q'anics, began trying to make our world better. In the history of everything, that intent, has always worked out for the best. Needless to say, thought I felt the need to write it, they failed.
In roughly the year 1989 BD, the most powerful of these Q'anics chose to bring the best of all the “Other Earths” into our reality. Creating a utopia.
It. Didn’t. Work.