Year One: the Dawn. For Gaia's children, this dawn brings dread - for even as the sun arises, signaling the end of the long night, the horrific scars of war are revealed.
Year One: the Dawn Since the first humans cowered in caves, afraid of what lurked in the darkness, dawn has been a symbol of new beginnings. For Gaia’s children, this dawn brings dread...for even as the sun arises, signaling the end of the long night, the horrific scars of war are revealed. Despite the noble sacrifice of uncounted heroes, so much has been lost. In the light of day, you cannot hide from the truth: in the last decade, you have lost almost everything. A scant few thousand Garou remain, whereas the enemies of Gaia grow more numerous by the day. But dawn also brings hope. Finally, after so many centuries of failure and hatred, the Fera have joined with the Garou for this final stand against the Wyrm. The Garou Nation has survived another night. Let us see what else the dawn brings.
A decade has passed since the Nights of Turmoil faded into bitter memory. The fear of Gehenna no longer looms large on the horizon, but other dangers threaten Kindred society!
The inaugural plotkit from the new product line. This event is designed to appeal to both novice and experienced players with equal opportunities to politic, socialize, and express your dominance for all to see! Once a minor irritant, hunters have become shockingly successful in locating and destroying their prey, and their deadly shadow now falls across all of Kindred Society. This threat is dire enough to prompt even the staid and conservative Elders to action, and Conclave has been called! Prefabricated characters will be available for new players, with blank sheets available for experienced players who do not already have a character. As always our veteran storyteller staff will be on hand to assist with any questions that you may have.
Following the dousing of the Red Star, the Wyrm seized the confusion and loss as an opportunity to strike at the Garou where it would hurt them most. Welcome to the final stand against the Apocalypse.
Following the dousing of the Red Star, the Wyrm seized the confusion and loss as an opportunity to strike at the Garou where it would hurt them most. Targeting the remaining or surviving Athros and Elders of the Garou Nation, many Pentex First Teams and strike packs of Black Spiral Dancers attacked and slaughtered as many of the higher ranked Garou as they could find. As if things couldn't get worse for the Garou Nation, the Wyrm succeeded with sickening efficiency.