A fantasy conquest game. Muster armies of foot soldiers, siege engines, monsters, warships, elementals, & dragons to attack your opponents.
"War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival."
Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers, siege engines, monsters, warships, elementals, and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat.
A board game set in the Renaissance, players attract artists & scholars trying to become the most prestigious family in Florence. Winner of the 2001 Internat'l Gamers Awards for General Strategy.
Each player is given a palace grid and reference chart and attempts to gain the most victory points after seven rounds. Scoring victory points can be done in a variety of ways although most will be earned by playing profession cards to generate work points. There are a variety of professions such as astronomers, organists and architects. Each is attracted to a particular combination of building, landscape feature, and social freedom. The more the player can match these preferences then the more work points are generated. If a player satisfies the minimum requirement of work points, which increases each round, then the work can be created and the player can then trade the work points for cash and/or victory points.
The United States must defend itself from 3 deadly invading armies: the Asian People's Alliance, the Central American Federation, & the Euro-Socialist Pact.
In Fortress America, the United States must defend itself from three deadly invading armies: the Asian People's Alliance from the West, the Central American Federation from the South, and the Euro-Socialist Pact from the East. Players take on either the role of the United States, struggling to protect itself from foreign threat, or the role of one or more of the invading armies, fighting battle after battle to acquire important territories.
If the invading forces claim enough U.S. cities, America's defense is broken and the nation falls. But if the United States can protect its cities for long enough, the invading forces fail to uproot America and their incursion is ended.
Battle for the fate of the galaxy. Led by Commander Shepard, a rag-tag army of the best soldiers in the galaxy is marshaled against the Reapers to ensure the light of civilization never goes dark.
Striking from beyond known space, a race of terrifying creatures called the Reapers has begun their destruction of all sentient life forms. Choose one of three factions, each with its own victory conditions, to battle for the fate of the universe. The Alliance, led by Commander Shepard, is the only hope for saving the galaxy. He must rally the civilizations to launch one mission: find the Catalyst to activate the Crucible and end the Reaper threat once and for all. Meanwhile, a clandestine operation known as Cerberus, led by the illusive Man, seeks to take control of the Reapers to make humanity the dominant force in the galaxy. Earth has been taken; the Galaxy is on the verge of total annihilation. The price of failure is extinction.