A narrative megagame about overly-ambitious dwarves building a new city fortress. Delve dangerously deep to discover unique resources, forge legendary weapons, develop thriving trade and culture!
Description:
Players delve deep into the mountain to discover unique resources, forge legendary weapons, develop thriving trade and culture, and fight back against the many dangers they uncover! All Dwarves are welcome at Deephaven! From the proud Mountain clans and industrious Hill clans, to the mysterious clans of the Deep. Yes, even Gully Dwarves are allowed! MINERS delve deep to find arcane metals! SHAPERS forge legendary weapons, armor, and new inventions. ARCHITECTS build awe-inspiring structures and massive fortifications. MERCHANTS handle foreign trade, FARMERS feed us, and BREWERS keep us, uh, well-hydrated! The CARTOGRAPHERS maintain the Grand Map and the INKBEARDS chronicle discoveries, announce oaths, grudges, and important events. The GUARDIANS keep the peace, and the LEGION leads us to war! Come to Deephaven! Build a new home for all Dwarves!
A small fleet of interstellar vessels tries to balance survival, politics and military challenges as they attempt to stay one step ahead of their pursuers.
Description:
It is the 27th Century. After a catastrophic attack on humanity, one battleship and a few civilian vessels must fight to survive, govern themselves and maintain order, as they flee from their pursuers. Den of Wolves is a game about difficult political, military and survival choices in a long-term crisis scenario. Players will take on the roles of starship captains, officers, and engineers, as well as politicians and military personnel. The game has a focus on managing resources, as well as various units and assets – however, talking and negotiating with other players will be crucial in order to achieve success. The game also seeks to represent political and military systems, and their decisions, and so players should expect some political simulation.
A small fleet of interstellar vessels tries to balance survival, politics and military challenges as they attempt to stay one step ahead of their pursuers.
Description:
It is the 27th Century. After a catastrophic attack on humanity, one battleship and a few civilian vessels must fight to survive, govern themselves and maintain order, as they flee from their pursuers. Den of Wolves is a game about difficult political, military and survival choices in a long-term crisis scenario. Players will take on the roles of starship captains, officers, and engineers, as well as politicians and military personnel. The game has a focus on managing resources, as well as various units and assets – however, talking and negotiating with other players will be crucial in order to achieve success. The game also seeks to represent political and military systems, and their decisions, and so players should expect some political simulation.
A small fleet of interstellar vessels tries to balance survival, politics and military challenges as they attempt to stay one step ahead of their pursuers.
Description:
It is the 27th Century. After a catastrophic attack on humanity, one battleship and a few civilian vessels must fight to survive, govern themselves and maintain order, as they flee from their pursuers. Den of Wolves is a game about difficult political, military and survival choices in a long-term crisis scenario. Players will take on the roles of starship captains, officers, and engineers, as well as politicians and military personnel. The game has a focus on managing resources, as well as various units and assets – however, talking and negotiating with other players will be crucial in order to achieve success. The game also seeks to represent political and military systems, and their decisions, and so players should expect some political simulation.
The Gods from high atop Mt. Olympus meddle in the mortal affairs of the ancient Greek Empire and rising Roman Empire in their contest to control the Mediterranean.
Description:
What if the Kingdom of Macedonia (Ancient Greek Empire) did not fall apart and what if the Roman Republic became the Roman Empire 100 years earlier. These changes could have been arranged by the machinations of the Gods. Let's imagine what that world might have been like, under constant threat of war, the dawn of democracy and the Gods reining supreme high from their thrones on Mt. Olympus, playing the mortals against each other in a narcissistic cosmic game. Megagames are huge games that contain multitudes - role playing, combat mechanics, bluffing, negotiation - but unlike most games they’re mostly driven by you, the player. The umpires, called the “Control Team,” will be on hand to answer questions and come up with rulings your creativity inspires. While you have agendas and goals laid out for you, megagames allow players to invent their own win conditions and pursue those as well.
Wield your might and claim your right to the Jungle’s riches in this anthropomorphic, fabled, asymmetrical megagame of rainforest diplomacy.
Description:
Foreign powers circle the periphery of the rainforest and its riches, preparing to ensure their might proves their right. Within the jungle prowl rebels, opportunists, and malcontents, fueling cults, conspiracy, and capitalist exploitation. Join up to 30 players of up to five factions to conquer, negotiate, and conspire your way to the top of the animal kingdom in this asymmetric megagame of rainforest diplomacy. Like a certain other asymmetric, animal-centric game (Root by Leder Games), players should expect themes of Machiavellian machtpolitik, asymmetrical conflicts, extremism, and colonization, explored through a charming, colorful aesthetic. This is a megagame playtest sponsored by the Megagame Coalition from veteran megagame designer, Peter Nixon (Sickle, As Thou Commands, Draft Night 30XX).
The Cold War has landed on the shores of a series of fictional sunny Central American states, where a series of self-interested strongmen have wrestled power away from the previous corrupt regime.
Description:
In this land of bountiful natural wealth, it’s time to carve out your slice of the Central American Pie. Join up to 54 other players in exploring the complex web of temporary alliances in this megagame of revolution in the face of Cold War economic and geopolitical pressures. In other words, while the revolution has triumphed, the economic, military, and political promises remain unrealized. Half of players take on the role of Junta members jockeying to secure their wealth and access to the levers of power in a series of fictional Central American states while the remaining players take on the role of a variety of local and international interests looking to influence the development of fictional Central American states. This is a new megagame premier from veteran megagame designer, Peter Nixon (Sickle, As Thou Commands, Draft Night 30XX).
A collaborative worldbuilding experience and emulation of medieval power politics. Individual noble houses in Medieval-esque Duchies procedurally craft a whole Kingdom of content!
Description:
As Thou Commands mechanically function's like a multi-tier version of the smash-hit board game, The King's Dilemma, by Horrible Games. Except the script is not pre-written, and the crises players will face will derive from their own crafted content. Overall, the game hopes to be as much a worldbuilding exercise as an emulation of medieval power politics. This "Fantasy" run of the game will have a tonal guide which will allow for the content creation of fantastical elements (i.e. Magic! Griffins! Flying Machines!). If you're a fan of medieval history or a more narratively grounded experience, check out the companion event: As Thou Commands: History but Inclusive Edition
A collaborative worldbuilding experience and emulation of medieval power politics. Individual noble houses in Medieval-esque Duchies procedurally craft a whole Kingdom of content!
Description:
As Thou Commands mechanically function's like a multi-tier version of the smash-hit board game, The King's Dilemma, by Horrible Games. Except the script is not pre-written, and the crises players will face will derive from their own crafted content. Overall, the game hopes to be as much a worldbuilding exercise as an emulation of medieval power politics. This "History but Inclusive" run of the game will have a tonal guide which will focus player's content creation along realistic lines (i.e. no magic). However, the less savory parts of history will be sanitized and tweaked to be pro-inclusive to all genders, sexual orientations, and other societal, and specifically ethnic, minorities. If you're a fan of the fantastical, check out the companion event: As Thou Commands: Fantasy Edition.
A small fleet of interstellar vessels tries to balance survival, politics and military challenges as they attempt to stay one step ahead of their pursuers.
Description:
It is the 27th Century. After a catastrophic attack on humanity, one battleship and a few civilian vessels must fight to survive, govern themselves and maintain order, as they flee from their pursuers. Den of Wolves is a game about difficult political, military and survival choices in a long-term crisis scenario. Players will take on the roles of starship captains, officers, and engineers, as well as politicians and military personnel. The game has a focus on managing resources, as well as various units and assets – however, talking and negotiating with other players will be crucial in order to achieve success. The game also seeks to represent political and military systems, and their decisions, and so players should expect some political simulation.