Choose Your Own Adventure: How to Help Students Lead Their Education
Summary:
Learn how to teach the course objectives while letting students pick how they accomplish them. Stop struggling to choose what to keep and cut. It’s time to let your students take charge and choose.
Description:
“Choose Your Own Adventure” books were some of my favorites. The author gave options and the reader got to pick, create a story based on their curiosity and desire. So, why could I not do the same for my students? The pandemic hit midway through the term, with many projects and learning objectives to go, and I couldn’t teach it all. Or could I? Students would be disappointed if I cut their top picks. So, scrambling to re-imagine my course with my students’ feelings in mind changed the way I teach forever. In 2020, I adapted all of the projects online by creating a system for them to select their pathway from several options. Now, utilizing Gamification and Gardner’s Theory of Multiple Intelligences, learn ways to facilitate students leading their own educational journey, which increases engagement and retention. Format includes presentation, discussion, and workshop of your own materials
During this hands-on workshop for all types of educators, experience several games that get your students away from their desks to playfully learn. Then, explore how to apply these to your classes.
Description:
With adaptations across disciplines and age groups see how a variety of games can be utilized in your classroom such as strategy, puzzle, card, role-playing, collaborative/co-op, game show, classics, chance/luck, sports, and more. You’ll play various games which will be followed by a brainstorming discussion of how to adapt them to different ages, subjects, and be inclusive to the needs of individual students. Take everyday items like balloons, playing cards, dice, paper, markers, different types of balls, etc. to create simple, but effective educational tools. Mini-games give you activities for under 5 minutes or develop episodes that can happen across multiple classes. You’ll also learn about the basic principles of gamification to help you devise and tailor your own games. The possibilities are endless. By the creator of “Gamification for Educators” Gen Con Online 2020 & 2021.