Britannia 227 CE. A Roman merchant ship is lost at sea. When items from its cargo begin to turn up strangely marked and seemingly cursed, the soldiers of the Brotherhood of Mithras must investigate.
Description:
In 227 CE Hadrian's Wall in Britannia, and the brave auxiliary soldiers who man it, provide the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras who serve among the auxiliaries at the Wall. Some time ago a Roman trading ship was lost along the coast north of the Wall. Sadly, this is not unknown in the rough seas around Britannia. However, items from its cargo have recently begun turning up bearing strange new marks. The locals claim these are cursed and related to a spate of disappearances. After your previous success with delicate esoteric matters, the Governor has instructed your Prefect to assign the Brotherhood to investigate.
Britannia 227 CE. A Roman merchant ship is lost at sea. When items from its cargo begin to turn up strangely marked and seemingly cursed, the soldiers of the Brotherhood of Mithras must investigate.
Description:
In 227 CE Hadrian's Wall in Britannia, and the brave auxiliary soldiers who man it, provide the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras who serve among the auxiliaries at the Wall. Some time ago a Roman trading ship was lost along the coast north of the Wall. Sadly, this is not unknown in the rough seas around Britannia. However, items from its cargo have recently begun turning up bearing strange new marks. The locals claim these are cursed and related to a spate of disappearances. After your previous success with delicate esoteric matters, the Governor has instructed your Prefect to assign the Brotherhood to investigate.
Whitsun, 1925. The ladies of Smythe's Discreet Investigations enjoy a seaside break, but must also investigate the disappearance of figures from Madame Burnette's House of Wax on Margate Pier.
Description:
London's workers are taking advantage of a sunny Whitsun weekend to visit the coast and the ladies of Smythe's Discreet Investigations, London's first all-female detective agency, are no exception. But as well as enjoying a seaside break, they have been asked to investigate the mysterious disappearance of several figures from Madame Burnette's House of Wax on Margate's pier. Are the sun, sea, and shrimp shielding something sinister?
Whitsun, 1925. The ladies of Smythe's Discreet Investigations enjoy a seaside break, but must also investigate the disappearance of figures from Madame Burnette's House of Wax on Margate Pier.
Description:
London's workers are taking advantage of a sunny Whitsun weekend to visit the coast and the ladies of Smythe's Discreet Investigations, London's first all-female detective agency, are no exception. But as well as enjoying a seaside break, they have been asked to investigate the mysterious disappearance of several figures from Madame Burnette's House of Wax on Margate's pier. Are the sun, sea, and shrimp shielding something sinister?
Rumours abound in polite society about the Cosmopolitan Bookshop and its reclusive owner Edwin Chalmers. When a rare book goes missing from the shop, Smythe's Discreet Investigations is asked to help.
Description:
London, 1924. Rumours abound in polite society about the Cosmopolitan Bookshop and its reclusive owner Edwin Chalmers. It is said that he can obtain any book for a price, no matter how esoteric or depraved its content. When a rare book is reported missing from the Bookshop's shelves, the ladies of Smythe's Discreet Investigations, London's first all-female detective agency, are surprised to be asked to look into it.
Rumours abound in polite society about the Cosmopolitan Bookshop and its reclusive owner Edwin Chalmers. When a rare book goes missing from the shop, Smythe's Discreet Investigations is asked to help.
Description:
London, 1924. Rumours abound in polite society about the Cosmopolitan Bookshop and its reclusive owner Edwin Chalmers. It is said that he can obtain any book for a price, no matter how esoteric or depraved its content. When a rare book is reported missing from the Bookshop's shelves, the ladies of Smythe's Discreet Investigations, London's first all-female detective agency, are surprised to be asked to look into it.
Victorian England - a team of amateur archaeologists excavating at Hadrian's Wall are distracted by odd dreams of the past and (surely unrelated) grisly deaths.
Description:
In the north of England, Hadrian's Wall once formed the northern frontier of the mighty Roman Empire, guarding it from the wild tribes (and, some say, less mundane horrors) beyond. However, by these enlightened days of the mid-nineteenth century, it has long since crumbled to a mysterious (if still striking) ruin. As amateur archaeologists (NOT treasure hunters, despite the slurs of some newspapers) you were excited to be invited by one of the local landowners to make the first scientific excavation of Vercovicium, a fort on his property. You could've wished that he seemed more interested in history and less in one-upping his neighbour, but you began with enthusiasm. This has only been slightly tempered by the strangely vivid dreams you've had of Roman times and the increasingly lurid rumours of a (naturally unrelated) series of grisly deaths amongst local people and livestock.
Victorian England - a team of amateur archaeologists excavating at Hadrian's Wall are distracted by odd dreams of the past and (surely unrelated) grisly deaths.
Description:
In the north of England, Hadrian's Wall once formed the northern frontier of the mighty Roman Empire, guarding it from the wild tribes (and, some say, less mundane horrors) beyond. However, by these enlightened days of the mid-nineteenth century, it has long since crumbled to a mysterious (if still striking) ruin. As amateur archaeologists (NOT treasure hunters, despite the slurs of some newspapers) you were excited to be invited by one of the local landowners to make the first scientific excavation of Vercovicium, a fort on his property. You could've wished that he seemed more interested in history and less in one-upping his neighbour, but you began with enthusiasm. This has only been slightly tempered by the strangely vivid dreams you've had of Roman times and the increasingly lurid rumours of a (naturally unrelated) series of grisly deaths amongst local people and livestock.
Britannia 226CE. A request for help comes to the Roman auxiliary soldiers of the Brotherhood of Mithras from a surprising source - druids living north of the Wall.
Description:
In 226CE Hadrian's Wall in Britannia (and the brave auxiliary soldiers who man it) provides the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras serving among the auxiliaries at the Wall.
Last year you successfully saved both your fort, Vercovicium, and the warriors of the Votadini tribe to the north from a terrible fate. Even so, you were surprised to receive an urgent plea for assistance from a senior Votadini druid. Details are sparse, but it seems that some ancient power has been disturbed and Romans may be to blame. It's likely, once again, that only you have the skills to solve the mystery before it's too late.
Britannia 226CE. A request for help comes to the Roman auxiliary soldiers of the Brotherhood of Mithras from a surprising source - druids living north of the Wall.
Description:
In 226CE Hadrian's Wall in Britannia (and the brave auxiliary soldiers who man it) provides the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras serving among the auxiliaries at the Wall.
Last year you successfully saved both your fort, Vercovicium, and the warriors of the Votadini tribe to the north from a terrible fate. Even so, you were surprised to receive an urgent plea for assistance from a senior Votadini druid. Details are sparse, but it seems that some ancient power has been disturbed and Romans may be to blame. It's likely, once again, that only you have the skills to solve the mystery before it's too late.