A game of inductive logic where one player (the 'master') creates a rule governing structures built with plastic pyramids and the other players (the 'students') attempt to discover the rule.
A game of inductive logic where one player (the 'master') creates a rule governing structures built with plastic pyramids and the other players (the 'students') attempt to discover the rule.
A game of inductive logic where one player (the 'master') creates a rule governing structures built with plastic pyramids and the other players (the 'students') attempt to discover the rule.
It's the moment of truth in your quest to destroy the Evil magic Key. Your band of adventurers faces two Wizards: an Evil Wizard who wants to use the key to unlock evil powers, and the Good Wizard who has the ability to destroy it. So who do you give the Key to? Choose quickly: one of your trusted Guards is secretly a Traitor - and next round that Traitor might be you!
A game of paranoia, deception and mob rule. Fabulous at parties! A mind game for 8-15 players, in which a vengeful group of villagers must figure out who among them is secretly a werewolf (before it's too late). Each 'night' the werewolves eat a villager, and each 'day' the surviving villagers attempt to rid the town of werewolves by lynching one of their own.
A game of paranoia, deception and mob rule. Fabulous at parties! A mind game for 8-15 players, in which a vengeful group of villagers must figure out who among them is secretly a werewolf (before it's too late). Each 'night' the werewolves eat a villager, and each 'day' the surviving villagers attempt to rid the town of werewolves by lynching one of their own.
A game of paranoia, deception and mob rule. Fabulous at parties! A mind game for 8-15 players, in which a vengeful group of villagers must figure out who among them is secretly a werewolf (before it's too late). Each 'night' the werewolves eat a villager, and each 'day' the surviving villagers attempt to rid the town of werewolves by lynching one of their own.
A game of paranoia, deception and mob rule. Fabulous at parties! A mind game for 8-15 players, in which a vengeful group of villagers must figure out who among them is secretly a werewolf (before it's too late). Each 'night' the werewolves eat a villager, and each 'day' the surviving villagers attempt to rid the town of werewolves by lynching one of their own. This ribbon will allow the holder to play all four nights of Are You a Werewolf? event.
Fluxx: the card game with ever changing rules! It starts out simple, with the rules being only to draw 1 card and play 1 card during each player's turn. But New Rule cards quickly make things chaotic, and even the object of the game will often change as you play. Can you get the Rocket to the Moon before someone changes the goal to Death by Chocolate? We will be playing other versions like Zombie Fluxx...
Fluxx: the card game with ever changing rules! It starts out simple, with the rules being only to draw 1 card and play 1 card during each player's turn. But New Rule cards quickly make things chaotic, and even the object of the game will often change as you play. Can you get the Rocket to the Moon before someone changes the goal to Death by Chocolate? We will be playing other versions like Zombie Fluxx...