While attempting to keep a low profile the team ends up beholden to a shadowy gangster. The deal to fulfill this obligation is simple: eliminate a rogue family member. What's one less gangster, right?
You're on a routine cargo run to the planet New Canaan, but you have detected a starship adrift transmitting strange messages. If you can prove no foul play the ship will be yours. Investigation and roleplaying action.
The world's natural order has been interrupted and it's up to SuperSquad America, the country's premier superhero team, to set things right. But there is a price -- one that the heroes may not be willing to pay.
Teen Champions: Meyerson Academy: After School Special
Description:
Join the teenage superheroes of Meyerson Academy as they go to the local mall after school and super-problems occur. Rules will be taught, younger children bring a parent along to help you out.
Join the teenage superheroes of Meyerson Academy when a pizza party turns ugly when you are transported to a underground lair of supervillain full of DEATH TRAPS! This is a fun, lighthearted intro game. Will train everyone to use the HERO system sixth edition. Everyone is welcome, young children bring your parents to help you.
You awaken on an abandoned space station orbiting a mass you do not recognize. Your mesh indicates there is no extrastation dataflow, and timeslice indicates you have lost two weeks. Hopefully it wasn't a good two weeks because you'll never get it back.
You awaken on an abandoned space station orbiting a mass you do not recognize. Your mesh indicates there is no extrastation dataflow, and timeslice indicates you have lost two weeks. Hopefully it wasn't a good two weeks because you'll never get it back.
Join the teenage superheroes of Meyerson Academy when a pizza party turns ugly when you are transported to a underground lair of supervillain full of DEATH TRAPS! This is a fun, lighthearted intro game. Will train everyone to use the HERO system sixth edition. Everyone is welcome, young children bring your parents to help you.
The Cable Street Irregulars of Uberwald have to deal with vampires, werewolves, the Low King of the Dwarves, mad scientists, and mobs with pitchforks- and that's just the clients. Now as Koom Valley Day approaches, the Dark Realm Detectives face the mysterious quakes, the dead rising from the grave, and the obligatory three witches with a cauldron. Role playing and humor emphasized; knowledge of Discworld not required.