Making Room For Daughters: The Bechdel Test In Gaming
Summary:
Women are an ever increasing segment of the gaming population—not merely the stereotypical roles. Forget damsels in distress—we’ll discuss you how to make your games welcoming for women of all ages.
RPGs are typically rooted in ancient myths, folklore, and sacred writings. How can you use the tales of old to weave new stories that move your players? This panel discusses the possibilities.
Description:
The tales told in RPGs are typically rooted in ancient myths, folklore, and the sacred writings of various religions. Over time, many games have becomeself-referential, fed by the RPG versions of the ancient tales, rather than by the original sources. How can a gamemaster enliven a game by drawing directly from the source? How can a campaign setting be transformed by understanding the stories that inspired classic fantasy tropes? What happens, for instance, when the druid in your fantasy game becomes the wizardly druid of Irish mythology, rather than the shapeshifter of modern RPGs? How can you use the tales of old to weave new stories that move your players?
Do pagan gamers (& designers) have a responsibility to see their spirituality handled respectfully in a gaming context or are they "just games"? A talk on the how pagan & gaming inform each other.
Description:
The American neo-pagan culture has grown up alongside the tabletop gaming hobby and there's considerable overlap between modern pagans and gamers. To what degree have pagan and gaming cultures informed each other, and to what degree do they still? Do pagan gamers (and game designers) have a responsibility to see their spirituality handled respectfully in a gaming context or are they "just games"?
So, You Want to Be a Hero: Creating Captivating Heroes for Games and Books
Summary:
Heroes stand up and fight when every sensible soul is saving their own skin. But what drives them to risk it all, and what makes them so compelling? Come learn what it takes to make a hero!
Join our Industry Guests as they talk about their mutual love of superheroes in the comic book genre, how that influenced their games and the many different styles of roleplaying costumed heroes.