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31. Sympathy For The Devil: Creating Killer Villains For Games & Books

32. Teaching Games

33. The Art of The Art of RPGs

34. The Art of the Pitch

35. The Hunger Games—Equal Opportunity Gaming Dystopia For a Contemporary World

36. The Importance Of Critical Thinking

37. The International RPG Scene

38. The Old-School Renaissance

39. Volatility In Game Design

40. Working With Licensed Intellectual Properties