An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
One of the largest shipments of Ghost Rock is happening, and you have been contacted by a man who has a foolproof plan to get it. All the money you could ever need. Who can pass that up? Characters provided.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.
Chicago. The Roaring Twenties. A city and a time of violence, corruption and diseased decadence--and that's just the surface streets. Imagine the "real" underworld. Capone has made himself a kingdom; but who might be whispering in the king's ear and what unholy violence might rock the Windy City when Scarface decides to go independent is anyone's guess. It's all about showing some grrr-faces how things are done "the Chicago Way."
Chicago superheroes are called on to help New York superheroes defend the Big Apple against superpowered neo-Nazis. Some surprises await the heroes. Roleplaying stressed. Champions action using the Hero System.