This series of adventures keeps the same group, DM, time, & table for a full story arc. See RPG17112183 to register. Characters will be reviewed prior to the session.
Description:
Play these 3 Classic Greyhawk Reborn adventures from the first year of the longest running 5th edition living campaign in existence. Same time/table/DM and players for 3 days straight. Characters 1-3 to start. Unique GHR treasures will be given to players who join this event. Your hoard will include, among other gifts, a full set of GHR Convention Rewards cards, printed generic version of the adventure, with other plunder to be finalized.
Part 1: Summer. In Halfton, it is the annual harvest faire, people come to revel & see the town belle. Part 2: Autumn. Nature overtakes the farms of Moelfre. Calls for help have fallen on deaf ears.
Description:
Part 1: Summer. The village of Halfton sits along the Javan River near Keeler's Keep. It is time for their annual harvest faire, where there will be games, food, drink, and competition. People come from all around to revel and see for themselves the town belle, who's captured the heart of the countryside. A two-hour Universal Wilderness adventure, and the first part of the 1st verse in the Wheel of Songs ballad.
Part 2: Autumn. Nature has overtaken the farmers of Moelfre. Calls for help from nearby fortresses have fallen on deaf ears and now a lone military veteran tries to defend this tiny farming community from unnatural horrors from the Dim. A two-hour Universal Wilderness adventure, and the second part of the 1st verse in the Wheel of Songs ballad.
Part 1: Summer. In Halfton, it is the annual harvest faire, people come to revel & see the town belle. Part 2: Autumn. Nature overtakes the farms of Moelfre. Calls for help have fallen on deaf ears.
Description:
Part 1: Summer. The village of Halfton sits along the Javan River near Keeler's Keep. It is time for their annual harvest faire, where there will be games, food, drink, and competition. People come from all around to revel and see for themselves the town belle, who's captured the heart of the countryside. A two-hour Universal Wilderness adventure, and the first part of the 1st verse in the Wheel of Songs ballad. Part 2: Autumn. Nature has overtaken the farmers of Moelfre. Calls for help from nearby fortresses have fallen on deaf ears and now a lone military veteran tries to defend this tiny farming community from unnatural horrors from the Dim. A two-hour Universal Wilderness adventure, and the second part of the 1st verse in the Wheel of Songs ballad.
Winter. A trip to Aberglain seemed like a good idea yet, you are in a conflict of guilds, something with your beautiful companion? In spring, the Olve floods from highland snow. They look for aid.
Description:
Part 3: Winter. How did you get into this situation? A trip to Aberglain seemed like a good idea to rest and re-equip and somehow you got embroiled in a conflict between rival guilds. Whatever they want, it must have something to do with your new, beautiful travelling companion. The only hope now is to get out of Aberglain alive. A two-hour Urban Tactical adventure, and the third part of the 1st verse in the Wheel of Songs ballad.
Part 4: Spring. Every spring, the Olve floods from the highland snow, but never like this. A brave local mother struggles to save a village from being washed away. With no help coming for days, the village looks for brave travelers to come to their aid. Can you save the town before it gets washed away? A two-hour Universal Wilderness adventure, and the fourth part of the 1st verse in the Wheel of Songs ballad.
Winter. A trip to Aberglain seemed like a good idea yet, you are in a conflict of guilds, something with your beautiful companion? In spring, the Olve floods from highland snow. They look for aid.
Description:
Part 3: Winter. How did you get into this situation? A trip to Aberglain seemed like a good idea to rest and re-equip and somehow you got embroiled in a conflict between rival guilds. Whatever they want, it must have something to do with your new, beautiful travelling companion. The only hope now is to get out of Aberglain alive. A two-hour Urban Tactical adventure, and the third part of the 1st verse in the Wheel of Songs ballad. Part 4: Spring. Every spring, the Olve floods from the highland snow, but never like this. A brave local mother struggles to save a village from being washed away. With no help coming for days, the village looks for brave travelers to come to their aid. Can you save the town before it gets washed away? A two-hour Universal Wilderness adventure, and the fourth part of the 1st verse in the Wheel of Songs ballad.
A recently relocated family from Sterich has been chased from their new lands by a band of orcs. Can you reclaim their family farm & recover their heritage? Levels 1-4.
Description:
A recently relocated family from Sterich has been chased from their new lands by a band of orcs. Can you reclaim their family farm, and recover their heritage? A one-round Story-arc Wilderness Universal adventure for character levels 1-4, and Part 1 of the Legacy Lost series.
A recently relocated family from Sterich has been chased from their new lands by a band of orcs. Can you reclaim their family farm & recover their heritage? Levels 1-4.
Description:
A recently relocated family from Sterich has been chased from their new lands by a band of orcs. Can you reclaim their family farm, and recover their heritage? A one-round Story-arc Wilderness Universal adventure for character levels 1-4, and Part 1 of the Legacy Lost series.
After exhaustively searching for proof of his pedigree, Lord Darren makes 1 last ditch effort to prove his position in the pecking order of House Neheli. For levels 1-10.
After exhaustively searching for proof of his pedigree, Lord Darren makes 1 last ditch effort to prove his position in the pecking order of House Neheli. For levels 1-10.
After exhaustively searching for proof of his pedigree, Lord Darren makes 1 last ditch effort to prove his position in the pecking order of House Neheli. For levels 1-10.