It's been 5 years since Sir Kinth excommunicated 1 of his loyal guards. Discover what happened in the Hold of the Sea Princess. Part 1 of The Guards of Solace. Levels 1-5.
Description:
It's been 5 years since Sir Kinth excommunicated one of his loyal guards. Rediscover what happened in the small town of Stockfield as you make new allies in the Hold of the Sea Princess. A one-round Story-arc Universal Urban and Wilderness adventure, and Part 1 of the "The Guards of Solace" story arc for character levels 1-5
It's been 5 years since Sir Kinth excommunicated 1 of his loyal guards. Discover what happened in the Hold of the Sea Princess. Part 1 of The Guards of Solace. Levels 1-5.
Description:
It's been 5 years since Sir Kinth excommunicated one of his loyal guards. Rediscover what happened in the small town of Stockfield as you make new allies in the Hold of the Sea Princess. A one-round Story-arc Universal Urban and Wilderness adventure, and Part 1 of the "The Guards of Solace" story arc for character levels 1-5
It's been 5 years since Sir Kinth excommunicated 1 of his loyal guards. Discover what happened in the Hold of the Sea Princess. Part 1 of The Guards of Solace. Levels 1-5.
Description:
It's been 5 years since Sir Kinth excommunicated one of his loyal guards. Rediscover what happened in the small town of Stockfield as you make new allies in the Hold of the Sea Princess. A one-round Story-arc Universal Urban and Wilderness adventure, and Part 1 of the "The Guards of Solace" story arc for character levels 1-5
Sir Kinth's advisors received news of slithering shadows emerging from the Hool Marsh, residents are becoming scared. Investigate what's causing these incidents. Levels 1-5. Part 1 of Hidden Horrors.
Description:
One of Sir Kinth's advisors has received news of slithering shadows emerging from the Hool Marsh, near the Wephgar outpost. Residents of the affected settlements are becoming too scared to go about their daily life. Investigate what's causing these incidents and help ease their troubled minds. Or perhaps you might end up discovering something better left alone. A one-round Story-arc Tactical Wilderness adventure for character levels 1-5, and Part 1 of the Hidden Horrors story arc.
Sir Kinth's advisors received news of slithering shadows emerging from the Hool Marsh, residents are becoming scared. Investigate what's causing these incidents. Levels 1-5. Part 1 of Hidden Horrors.
Description:
One of Sir Kinth's advisors has received news of slithering shadows emerging from the Hool Marsh, near the Wephgar outpost. Residents of the affected settlements are becoming too scared to go about their daily life. Investigate what's causing these incidents and help ease their troubled minds. Or perhaps you might end up discovering something better left alone. A one-round Story-arc Tactical Wilderness adventure for character levels 1-5, and Part 1 of the Hidden Horrors story arc.
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh. The plants are found missing & docile tempers turn to vengeance. Part 2 of Guards of Solace.
Description:
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh, When the plants are found missing docile tempers turn to vengeance. A Story-arc Universal Wilderness adventure for character levels 1-5, and Part 2 of The Guards of Solace story arc.
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh. The plants are found missing & docile tempers turn to vengeance. Part 2 of Guards of Solace.
Description:
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh, When the plants are found missing docile tempers turn to vengeance. A Story-arc Universal Wilderness adventure for character levels 1-5, and Part 2 of The Guards of Solace story arc.
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh. The plants are found missing & docile tempers turn to vengeance. Part 2 of Guards of Solace.
Description:
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh, When the plants are found missing docile tempers turn to vengeance. A Story-arc Universal Wilderness adventure for character levels 1-5, and Part 2 of The Guards of Solace story arc.
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh. The plants are found missing & docile tempers turn to vengeance. Part 2 of Guards of Solace.
Description:
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh, When the plants are found missing docile tempers turn to vengeance. A Story-arc Universal Wilderness adventure for character levels 1-5, and Part 2 of The Guards of Solace story arc.
Sir Kinth is trying to determine if recent events are random, or somehow related. Now you are asked to investigate a new situation. Levels 1-10. Part 2 of Hidden Horrors.
Description:
Recent discoveries have brought to light some very disturbing events, and Sir Kinth is trying to determine if these events are random, or somehow related. Now you are asked to investigate a new situation. A one-round Tactical Dungeon adventure for character levels 1-10, and part 2 of the Hidden Horrors story arc.