A game about building chemical compounds through careful management of elements, a fair bit of social play & trading, & just a bit of luck.
Description:
A game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. Players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab. This event may utilize the Geiger Expansion, based on the experience level of the players.
A game about building chemical compounds through careful management of elements, a fair bit of social play & trading, & just a bit of luck.
Description:
A game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. Players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab. This event may utilize the Geiger Expansion, based on the experience level of the players.
A game about building chemical compounds through careful management of elements, a fair bit of social play & trading, & just a bit of luck.
Description:
A game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. Players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab. This event may utilize the Geiger Expansion, based on the experience level of the players.
A game about building chemical compounds through careful management of elements, a fair bit of social play & trading, & just a bit of luck.
Description:
A game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. Players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab. This event may utilize the Geiger Expansion, based on the experience level of the players.
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?