We will play an Intercultural Learning activity based on numerous variants of Seiji Kanai's Love Letter, which I developed as an introduction to a college course on East Asian History and Culture.
Description:
Frustrated with many of the existing intercultural learning activities I found, I decided to develop my own for an introduction to a college class on East Asian History and Culture. I. used Seiji Kanai's game Love Letter as a base, teaching the students the base game then dividing them up into groups and having them play variants with specific rule changes. I then had them send "ambassadors" from their group to the others to attempt to learn more about their "cultures" through playing their version of the game.
General Education, "Skills Goals," and Ungrading: Games in the College Classroom
Summary:
A talk on challenges inherent in using games in the college classroom and approaches to overcoming them using careful selection of student learning objectives and ungrading strategies for assessment.
Description:
This presentation presents approaches to using games in the college classroom with an eye toward avoiding frequent pitfalls, especially with regards to assessment. It explores the types of skills that are best learned through games, misconceptions about the possibility of learning through play, and ways in which ungrading strategies can be used to appropriately assess desired student learning outcomes.