Descend into the muck-dark deeps to spellduel against your fellow wizards for glory, lost treasures, & the title of Archmage! Players cycle through as characters die.
Description:
With croaking voices and baying wails the children of Father Dagon bid all challengers welcome! Descend into the muck-dark deeps to spellduel against your fellow wizards for glory, lost treasures, and the title of Archmage! Many wizards may enter the sunken city, but only one will emerge as the Chosen of Dagon. Players cycle through as characters die.
Descend into the muck-dark deeps to spellduel against your fellow wizards for glory, lost treasures, & the title of Archmage! Players cycle through as characters die.
Description:
With croaking voices and baying wails the children of Father Dagon bid all challengers welcome! Descend into the muck-dark deeps to spellduel against your fellow wizards for glory, lost treasures, and the title of Archmage! Many wizards may enter the sunken city, but only one will emerge as the Chosen of Dagon. Players cycle through as characters die.
Descend into the muck-dark deeps to spellduel against your fellow wizards for glory, lost treasures, & the title of Archmage! Players cycle through as characters die.
Description:
With croaking voices and baying wails the children of Father Dagon bid all challengers welcome! Descend into the muck-dark deeps to spellduel against your fellow wizards for glory, lost treasures, and the title of Archmage! Many wizards may enter the sunken city, but only one will emerge as the Chosen of Dagon. Players cycle through as characters die.
Descend into the muck-dark deeps to spellduel against your fellow wizards for glory, lost treasures, & the title of Archmage! Players cycle through as characters die.
Description:
With croaking voices and baying wails the children of Father Dagon bid all challengers welcome! Descend into the muck-dark deeps to spellduel against your fellow wizards for glory, lost treasures, and the title of Archmage! Many wizards may enter the sunken city, but only one will emerge as the Chosen of Dagon. Players cycle through as characters die.
Strange magics have flung your party of adventurers forward through time. At the end of history, your world has become a place where magic & machine are united in wondrous ways.
Description:
Strange magics have flung your party of adventurers forward through time. At the end of history, your world has become a place where magic and machine are united in wondrous ways. But a holocaust has brought this world to the edge of ruin. Will learning the secret of this end-world's magic help you heal it, or will it unleash the ultimate apocalypse?
Join us to discuss what makes a great adventure module. We'll give you our perspective on what makes a module good, bad, or great, & then take questions from the audience.
Description:
Join Joseph Goodman and the Goodman Games creative staff to discuss what makes a great adventure module. There's no "magic bullet" - even after publishing 100 adventures over the past decade, Goodman Games still has both hits and misses. At this seminar, the creative team will give their perspective on what makes a module good, bad, or great, and then take questions from the audience. By the time the seminar ends, we hope you'll be better equipped to write adventure modules that don't suck!
The sages aver: another world lurks beneath our sunlit lands. Deadly foes, alien ecosystems, & the perils of a world bereft of light await the heroes. A brand new epic adventure by Harley Stroh.
Description:
The sages aver: another world lurks beneath our sunlit lands. A world ruled by elephantine monarchs in the service of chaos lords, where magic has replaced the spoken word, the weakest slave is like unto a superman, and ancient streets of gold and stone are lit by a smokey orb that hangs in the dusky firmament. How the sages know this, few can guess, for while many have sought the fabled vistas of Lost Agharta, none have returned. In the grand tradition of our adventures, Journey to the Center of Aereth is an epic expedition into the depths of Aereth's fantastic underworld. Deadly foes, alien ecosystems, and the perils of a world bereft of light await the heroes. In order to survive, parties will need to pit all their cunning, planning and courage against the forces of the Unknown.
A jewel-encrusted key opens the door to even greater riches as an old legend arises in the forgotten corners of Lankhmar.
Description:
A jewel-encrusted key opens the door to even greater riches as an old legend arises in the forgotten corners of Lankhmar. A tale of several gilded masks long forgotten in one of the city's abandoned temples sparks a race to claim the golden ornaments. But why have such priceless wonders been left to molder in a city rife with thieves?
Your party of adventurers has traveled to the Legendary Lands only to discover murder most foul. Someone has committed mass murder against an enclave of maker-gnomes
Description:
Your party of adventurers has traveled to the Legendary Lands only to discover murder most foul. Someone has committed mass murder against an enclave of maker-gnomes. Uncovering the reason behind it leads you to undertake a quest of cosmic importance!