A panel of independent game designers are here to help! Hear about the major schools of rpg design. Learn some GM techniques from indie designers. Discover new games that match your interests!
This seminar is here to help you learn about the philosophical underpinnings of traditional games, Story Games and the Old School Renaissance. Our goal is to provide context about different types of games so that people can explore a variety of different games. We will share some handy techniques and tricks, either invented or discovered by independent designers, that you can use in your games. Indie games tend to be a hotbed of innovation and we want to help you take advantage. We will be happy to play matchmaker, finding just the game that would meet your particular interests. What sorts of things do you want to see in play? We can help you expand that to include things you didn't even think of, and then try to hook you up with games that do that.
What kinds of playtests are there? How can you run them or play in them effectively? Learn how iterative testing improves a game. Designers and players are both welcome.
1) Discuss the purpose of playtesting. 2) The three styles of playtesting? 3) Playtesting your own game. 4) Runing someone else’s game. 5) Observing a playtest. 6) Playing in a playtest with panache. 7) Questions and answers