Eberron creator and novelist Keith Baker talks about the Dreaming Dark trilogy, discussing the path of the novels and where the story may go in the future.
The Keeper of Ancient Gen Con Lore, Randy Porter, tells how he went from humble attendee to Gen Con’s official Historian. He will talk about how Gen Con went from a small gathering of wargamers to an event that is the best four days of gaming. The moves, the flame wars, and broken escaltors all the fun stuff of over 40 of gaming goodness.
The two key elements to every game are "theme" and "mechanics". Ironically, these elements are more often at war with each other during the game design process than in harmonious accord. Join IIGoH, Andrew Parks as he discusses the importance of theme in games, and whether a design should begin or end with its theme. He will also discuss different genres of games and how theme is more or less central to each genre.
Are you curious about the Lords of Dust? Love the Dreaming Dark, but just can't make them work in your game? Join Eberron designer Keith Baker for an informal discussion about the villains of Eberron - how they came to be and tricks for using them in your campaign.