A panel with fellow art directors & graphic designers: how RPG books can be visually exciting and artistic on a design level, beyond manuals for playing, they are an immersive experience.
A Q&A with the audience & panelists on how to set up and manage a Kickstarter for RPG products that works for both the financial goals and the community building ones.
How to submit, publish, self-publish, and survive as a small-press publisher in the RPG field. Come hear about the nasty, brutish, and sometimes short life of a small press game studio!
A discussion on the current state of LARP design in the US. The panel will talk about the spreading Nordic influence, the recent spate of reality shows and other companies seeking to monetize LARPs.
Tough-love GMing advice for fans of fantasy and other RPGs: how and why to be a bastard and make PCs suffer. Why this works to motivate better play, and when to shower players with rewards and riches.