Designing Card Games from the Top-Down and Bottom-Up
Summary:
"Top-Down Design” is taking a concept like The Hulk & designing mechanics that evoke that flavor. “Bottom-Up Design” is starting with raw mechanics & building them into a flavor that fits the game.
Description:
Its the art of starting with raw mechanics and building them into a flavor concept that fits the game.
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Taking your game from a design to a prototype that you can show to a manufacturer or publish yourself. Join our Industry guests as they discuss the ins and outs!
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Some playtests produce clear, actionable changes to a game, while others bog down in a morass of unhelpful contradictions. Join us to learn how to make playtests maximally helpful to a game's success.