Need some concrete lesson ideas for your classroom or youth group? This session uses existing games like Great Dalmuti, Backseat Drawing, Tsuro, etc. Essentially using several games and talking about how they can be used to start discussions on real life issues (using the examples before, Class Struggles, Communication, Life as a Competition etc.) Lesson plans for games used during workshop provided.
We will present ways to begin and/or expand your gaming programs, how to build a collection to support it, how to partner with local organizations, how to both include games as part of your collection and how to acclimatize other staff members to using games as part of the collection. There will be a chance to play some of the library friendly games in this session.
What tools and expertise do you need to create and cultivate a winning selection of board games that will help expand your customer reach and grow your sales? You will find out in this seminar. Presented by Dan Yarrington, Managing Partner of Myriad Games
Role-Playing Games as Objects of Study: A Workshop on Ethical Criticism for Educators
Description:
This workshop will first provide a basic introduction on how role-playing games may be treated as an object of study, how ethical criticism can be used as a primary method of investigation, and the implications of this approach for educators, scholars, and writers of role-playing games. The workshop will then continue with a practical examination of existing texts. Bring a sample RP supplement that is interesting.
Joseph Campbell's 'Heroes Journey' transcends tradition and enters the next storytelling medium. Comparisons between gaming heroes and mythological heroes are drawn. As the similarities solidify, participants will create their own storybuilder deck. This tool is useful in classrooms where creativity often has a deadline. Storybuilder decks focus on the main themes common in stories and provide a framework for creative writing.
Using Games in Large Groups and Educational Settings
Description:
This seminar for Retailers, Educators, and Librarians will cover how to adjust games to fit large groups including those with varied ability levels. Participants will learn how to amend game rules, use game components in unique ways and address issue of fair and competitive play. Presented by Leah Sugar, Vice President of Marketing, Out of the Box Publishing Inc
Video games and online gaming are becoming more a part of our lives, and the lives of our patrons and students. How can the library be more involved in this activity? Topics discussed will be how to organize gaming groups, what games to use, how to evaluate games, how to present the idea of gaming to other staff members, LAN and online gaming, electronic security, and the use of social media along with the library website for promotion.