Good-aligned campaigns are just so insufferable. We have discovered the secret to happiness. Evil. Join us for a lighthearted discussion of how to run an evil-aligned game. Join the revolution!
Description:
Good-aligned campaigns are boring. Rescuing princesses, slaying dragons, turning the undead, that's all passé. It’s time to add some variety to your RPG. Our mission is to encourage more gaming groups to try an evil setting. For several years, Josh Long has run a 3.5 campaign with all evil-aligned characters. The actual play podcast can be found at Geekspective.com. We'll share our hard-earned experience on what works and what does not when running an evil-themed role playing game. The group's solutions have led to a game that is more flexible, rewarding, and challenging than a traditional good-aligned campaign. We'll discuss playing evil characters, evil social settings, intra-party conflict, keeping evil characters motivated, setting tough encounters for ruthless player characters, and giving moral quandaries to amoral characters. We'll explain why it can be so good to be so bad.