Running an evil-aligned game can be tough, but for the third year, we're here to help. We'll discuss evil PCs, social interactions with sociopaths, and avoiding party infighting.
Description:
Five years ago, Josh Long started a 3.5 D&D campaign with one rule: All player characters had to be evil aligned. That has created a lot of problems and opportunities that aren't covered in the rule books. The group's solutions have led to a game that is more flexible, rewarding, and challenging than a traditional good aligned campaign. We're back to shed light on another year's worth of adventure and advancement, and to share our hard-earned experience on what works and what does not when running an evil themed role playing game and podcast. This campaign, Evil is as Evil Does, has been a really rewarding one for us, and we hope to encourage more gaming groups to try an evil setting. We'll explain why it can be so good to be so bad.