How to get your game design to print, covering patents, copyrights, trade marks, royalties & more!
Col. Zocchi provides information about how to get your game design into print. He covers patents, copyrights, trade marks, royalties, finding the company who knows how to sell what you have designed, the name, phone number, address and fees charged by the only Agents who are authorized to present new designs to all HASBRO game companies, the names, e-mails, addresses and phone numbers of the only 47 distributors who specialize in selling Adventure games in the U.S. Canada, England, Australia and the world, and how to get your free, unique 3 letter company identity, how to get your stock numbers, boxes, etc.
This lecture tells beginners everything needed. Get free 3 letter I>D> Code, 47 distributor phone#'s, discounts, mark ups, stock#'s, free publicity & getting into print free!
I tell what is the difference between a patent, Patent Pending, Copyright and Trade Mark. How this industry operates, how to get dealer tables, boxes, printing, etc. for less. How to identify cost effective conventions.