When normal communication with the fortress Hell Binder goes overdue, your team is dispatched from Camp Silence is find out what's going on.
TEASER: South of Thunder Mountain where the Crystal River lays an outpost of the 4th Army Regiment (the infamous Heart of Stone regiment). Known as Hellbinder, the grey stone fortress sets atop of nexus rift to the Arduinian 18th Hell. It’s a volunteer post that only the hardiest choose to serve. When normal communication with the fortress went overdue your team was dispatched from Camp Silence to find out what is going on…
GAME RATINGS (SCALE OF 1 - 10):
* Action = 9
* Role-Playing = 3
* Puzzles/Mystery = 5
SPECIAL NOTES: This game will use the 5th edition Arduin Grimoire rules. Pregen PCs will be provided prior to the game. Familiarity with Arduin Grimoire and the Arduin game rules is a bonus, but not necessary. If you have played DnD 3/3.5 and/or Pathfinder, you will have little trouble adapting to the rules.
Raiders lay siege to the port city & players must survive the initial attack, escape the raiding parties, & free their ship before its sank. All in under an hour if luck & the gods smile on them.
TEASER: While attending a banquet in honor of their upcoming voyage to circle the world by ship and foot, raiders from the Arcolon Isles lay siege to the port city of Chenduo, trapping them within! The players must survive the initial attack, group with the other survivors, escape the raiding parties and attacks on the city, and free their ship before its sank. All in under an hour if luck and the gods smile upon them. GAME RATINGS (SCALE OF 1 - 10): Action = 9, Role-Playing = 3, Puzzles/Mystery = 5