You're here to see a depression-era miracle: a street mystic claims the power to turn lead into gold. Is he a sham, a prophet, or the pawn of something much more powerful?
In the dark heart of the early American forest lurks something worse even than conflict between inhabitants & colonizers. Something that might even force enemies to work together.
Description:
They came at night, hitting fast, burning, killing. You fled, found a place to hide, and waited for them to return to finish you off. Few weapons, and barely any ammunition. But they never came back. It seemed simple. The English grow more numerous daily. Push the intruders out before they fill up your land and push you out. So what took your friends and brothers from you, and left you here among your enemies?
Laureate Pictures welcomes you to the New Year's Eve bash at the swanky Beverly Hills mansion of the studio boss. 1927 is sure to be a banner year for the studio, and the stars are here to celebrate!
The World is six kilometers long, and one kilometer wide. You're born, you live, and you die, aboard Ad Astra, a generational ship now almost six hundred years from Earth.
Description:
The World is six kilometers long, and one kilometer wide. You're born, you live, you die, aboard the ship, the Ad Astra, now almost six hundred years from Earth. Some people say Landing Day is just a holiday, others say that one day, you'll finish the trip, walk in the open air, live as long as you can. Is the journey real? Are the monsters out there or the monsters inside the ship real? If they are, can anyone actually finish the trip?
The lab is on lockdown & you're trapped inside. What triggered the safety protocols & how will your team get out before the self destruct sequence activates?
Call Between the Stars: Pilgrims on the Road to Damascus Station
Summary:
Damascus Station is a waypoint between worlds with a rough reputation. When pious pilgrims arrive, pressures mount. What dangers will happen on the edge of the dark between stars?
Description:
Damascus Station has a rough reputation. As the last stop for public transports in this quadrant, long-haul freighters, weary repair crews, and suspicious smugglers all seem to wind up here. Lately, though, the nearby planet of Alexandria has been attracting a new kind of traveler: pious pilgrims seeking spiritual and intellectual enlightenment. New travelers bring new problems, as pressures between the disparate groups. This game is part of a two game prequel to "TCBTS Episode 1: Turn on the L.Y.T.E.S." While it is not necessary to play in any other Call Between the Stars games this year, decisions made in this game will affect subsequent ones, and players may want to sign up for other games in the series. Thursday 6-11: LRP22205917 "Escape from Alexandria" Friday 6-11: LRP22210148 "Pilgrims on the Road to Damascus Station" Saturday 6-11: LRP22205912 "Turn on the L.Y.T.E.S."