A strongly thematic, asymmetric, set collection trick-taking game with variable player goals for, representing the conflict between Protestants and Catholics in 16th and early 17th Century England
Description:
The winner of each trick gets to perform the actions of the cards played in the trick, whether beneficial or not, players build their engine, scoring points at the end of each round.
The game is played over three rounds, spanning the reigns of Queen Mary, Queen Elizabeth I, and King James I, each round representing the reign of one monarch. The game aims to highlight the suffering mankind brings upon itself because of supposedly "wrong" beliefs - a topic which was just as valid almost 500 years ago as it still is today.
A strongly thematic, asymmetric, set collection trick-taking game with variable player goals for, representing the conflict between Protestants and Catholics in 16th and early 17th Century England
Description:
The winner of each trick gets to perform the actions of the cards played in the trick, whether beneficial or not, players build their engine, scoring points at the end of each round. The game is played over three rounds, spanning the reigns of Queen Mary, Queen Elizabeth I, and King James I, each round representing the reign of one monarch. The game aims to highlight the suffering mankind brings upon itself because of supposedly "wrong" beliefs - a topic which was just as valid almost 500 years ago as it still is today.
A strongly thematic, asymmetric, set collection trick-taking game with variable player goals for, representing the conflict between Protestants and Catholics in 16th and early 17th Century England
Description:
The winner of each trick gets to perform the actions of the cards played in the trick, whether beneficial or not, players build their engine, scoring points at the end of each round. The game is played over three rounds, spanning the reigns of Queen Mary, Queen Elizabeth I, and King James I, each round representing the reign of one monarch. The game aims to highlight the suffering mankind brings upon itself because of supposedly "wrong" beliefs - a topic which was just as valid almost 500 years ago as it still is today.
A strongly thematic, asymmetric, set collection trick-taking game with variable player goals for, representing the conflict between Protestants and Catholics in 16th and early 17th Century England
Description:
The winner of each trick gets to perform the actions of the cards played in the trick, whether beneficial or not, players build their engine, scoring points at the end of each round. The game is played over three rounds, spanning the reigns of Queen Mary, Queen Elizabeth I, and King James I, each round representing the reign of one monarch. The game aims to highlight the suffering mankind brings upon itself because of supposedly "wrong" beliefs - a topic which was just as valid almost 500 years ago as it still is today.
A strongly thematic, asymmetric, set collection trick-taking game with variable player goals for, representing the conflict between Protestants and Catholics in 16th and early 17th Century England
Description:
The winner of each trick gets to perform the actions of the cards played in the trick, whether beneficial or not, players build their engine, scoring points at the end of each round. The game is played over three rounds, spanning the reigns of Queen Mary, Queen Elizabeth I, and King James I, each round representing the reign of one monarch. The game aims to highlight the suffering mankind brings upon itself because of supposedly "wrong" beliefs - a topic which was just as valid almost 500 years ago as it still is today.
A strongly thematic, asymmetric, set collection trick-taking game with variable player goals for, representing the conflict between Protestants and Catholics in 16th and early 17th Century England
Description:
The winner of each trick gets to perform the actions of the cards played in the trick, whether beneficial or not, players build their engine, scoring points at the end of each round. The game is played over three rounds, spanning the reigns of Queen Mary, Queen Elizabeth I, and King James I, each round representing the reign of one monarch. The game aims to highlight the suffering mankind brings upon itself because of supposedly "wrong" beliefs - a topic which was just as valid almost 500 years ago as it still is today.
A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a little satire.
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.
A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a little satire.
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.
A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a little satire.
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.
A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a little satire.
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.