A series of combat challenges using player-chosen and/or randomized rule modifiers. Experience an adventure where every battle is unique!
Description:
Test your mettle against a series of challenges that focus on chaotic, powerful variations to traditional combat. Your party will storm an underdark fortress, but something strange is at work here. Every encounter will be enhanced with different rules, challenging your party in unexpected ways. Spells will be stronger at times, and weaker at others. Enemies might hit harder, and healing could be diminished. What if an elder evil warped the denizens into eldritch abominations? Choose your own rule modifications, or let the dice decide. Either way, this is sure to be an interesting challenge you won’t soon forget. This adventure focuses on combat with rule variations that will be explained at the table.
Characters will begin play at level 6, but will gain a level every time they complete a long rest.
Journey through the demiplanes of Spring, Summer, Fall and Winter to save the world! A playful adventure that focuses on puzzles and skill challenges, with a few opportunities for combat.
Description:
With resources spread thin preparing for the coming apocalypse, a new crisis emerges in the lands surrounding Safe Haven: The seasons have been thrown out of sync — crops die in vicious winter storms, rivers run dry beneath preternatural summer heat. Whether or not these events are related to the oracle’s forecast of doom, they must be dealt with.
Your group will journey to the fey demiplanes of the Lords and Ladies of Seasons to earn their aid and set things right on the Material Plane. This adventure focuses on puzzles, skill challenges, and roleplaying, with some chances for combat.
Characters will begin play at level 5, but will gain a level every time they complete a long rest.