A crazy psychology themed card game that plays in a half hour. Laugh at all of the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
Your family subversively vies for control of the crown. Featuring seven victory conditions the path will shift as you gain information. Your allegiances will twist and change based on your interests.
A historically accurate game about the Salem Witch Trials of 1692. Use influence to befriend, protect, arrest, or spread suspicion. This is a low-luck highly interactive worker placement game.
A historically accurate game about the Salem Witch Trials of 1692. Use influence to befriend, protect, arrest, or spread suspicion. This is a low-luck highly interactive worker placement game.
A historically accurate game about the Salem Witch Trials of 1692. Use influence to befriend, protect, arrest, or spread suspicion. This is a low-luck highly interactive worker placement game.
A historically accurate game about the Salem Witch Trials of 1692. Use influence to befriend, protect, arrest, or spread suspicion. This is a low-luck highly interactive worker placement game.
A twisted, sarcastic, humorous psychology themed card game. Deal with emotional baggage, mental energy defense mechanisms, phobias, neurosis and more. Based on actual psychological theories.
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present & are conspiring to thwart your efforts.