A historically accurate game about the Salem Witch Trials of 1692. Use influence to befriend, protect, arrest, or spread suspicion. This is a low-luck highly interactive worker placement game.
A historically accurate game about the Salem Witch Trials of 1692. Use influence to befriend, protect, arrest, or spread suspicion. This is a low-luck highly interactive worker placement game.
A historically accurate game about the Salem Witch Trials of 1692. Use influence to befriend, protect, arrest, or spread suspicion. This is a low-luck highly interactive worker placement game.
A historically accurate game about the Salem Witch Trials of 1692. Use influence to befriend, protect, arrest, or spread suspicion. This is a low-luck highly interactive worker placement game.
A twisted, sarcastic, humorous psychology themed card game. Deal with emotional baggage, mental energy defense mechanisms, phobias, neurosis and more. Based on actual psychological theories.
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present & are conspiring to thwart your efforts.
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present and are conspiring to thwart your efforts.
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present and are conspiring to thwart your efforts.
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present and are conspiring to thwart your efforts.
The court that surrounds the King contains subjects with their own motives. Player vie for control of subjects which leads to seven possible victory conditions. Two phases - Intrigue and Rebellion.