Something is awake in the basement, and treasure has disappeared. The young wizards must uncover the secrets hidden in the once flooded depths of their tower. Be prepared to play a magus and a grog.
You have inherited an abandoned estate on the edge of a swamp but the current squatters refuse to leave. By "squatters," we mean monsters. And by "refuse to leave" we mean fight for their comfy lair.
Lord Greydragon's wife was murdered and daughter kidnapped and he wants justice. To finish this task, you will need to find the bandit's hidden lair, then uncover the clues behind their devious plot.