You are a cat. You know there are strange things afoot that purrhaps only you & your fellow kitties can stop. So grab your 9 lives & release your inner feline! This a quick, rules light, game.
You play the role of a normal everyday cat in a world where ancient and powerful spirits vie for control and try to break into this world. The two-foots (aka humans) that serve you live blissfully unaware of all of this of course. It's your role to make sure the world stays this way and keep the older powers at bay, else it might interrupt your nap time!
Who will win Princess Buttercup's affections? Failure is UNACCEPTABLE!
Love Letter is a wonderful party card game great for getting a night of gaming started or simply to have something light to play with friends. Cards are used to try to eliminate other players and get your message of affection to the princess. The game comes in many themes, such as The Hobbit and Archer, but this time we'll be using the Adventure Time deck. Mathmatical!
Who has a girl become? Play archetypes of the Fates influencing the life of a single girl, anchoring flashbacks around found objects. Begin at her funeral, end with her joining an archetype herself.
A LARP-ish game that can explore ideas about the influences of societal pressures, history, and one's community, especially at a young age. The game is intended to be played while walking through a museum, art gallery, park, or other visually-rich space where scenes can be held around a found object for inspiration. All players are members of a Chorus who direct scenes, enact NPCs, speak or act on behalf of the girl, and give commentary about the scene to the "audience". Run by co-designers Darcy Ross and John Harness, An Empty Page is still in playtesting but is a complete game, so your feedback will be immensely welcome! Note: Ideally, we will take a slow, leisurely wheelchair-accessible walk as part of the game, but we have alternative rules if that is an issue.
Race against the clock to prepare for the big showdown. Both tables will merge in the final hour of event.
The Prince of Darkness has arisen again! Two bands of tested vampire hunters drawn from across space and time race to recover the arsenal of holy artifacts secreted away within the Vampire Count's own castle before he can manifest his physical form in this world. In 4 of your earth hours he will summon you to the pinnacle of Castle Ravenvania's highest tower to battle for the fate of your world. --- Assault on Castle Ravenvania is a level 4 DCC adventure drawing on classic and not-so-classic vampire tropes in a timed tournament-style game spanning two tables of up to 6 players each. Points will be awarded for surviving rooms, accumulating treasure, defeating the Dark Lord, and if you are lucky destroying his mortal form. The highest scoring players will be awarded medallions of honor to wow the vampire-slayers back home.
The Netherlands, 1617. Chocolate has gone from a strange drink in the New World to a sensation in Europe. 1 woman is responsible & her secret resides deep in the stone walls of her factory.
Merchants from France have come to the player characters with an offer. These merchants cannot replicate Lucia's chocolate recipe and so cannot replicate her success. They need cunning and able-bodied burglars to break into the Castillo Chocolateria and steal Lucia's secrets. Beware, this adventure is anything but sweet. Mature content. Pregens will be provided. Lamentations of the Flame Princess "Old-School" rules will be used, no experience necessary.
You are a child's beloved toys whose belief in you gave you life. But something hidden in her bedroom closet threatens to steal hers, & only you can stop it.
When Lacey isn't looking, you come to life. You, her beloved toys, were born through her imagination. She's a very imaginative girl, and that's why her parents don't think much of her complaints of a monster in her closet. But you have a perspective they don't. You have a unique perspective on reality and existence. And you know that time is up. Mom and dad aren't going to fix this; it has to be you. Navigate your way around the family home and try to figure out how to finally stop the monster for good. But be wary, the beast isn't the only threat; should the humans catch you out of place, you will never come to life again.