For years, the wizarding community has been terrorized by the Dark Lord Voldemort and his minions. Evil spread, and no one was safe. Until...less than a year ago, the Dark Lord fell, defeated at the height of his power by an infant, a child named Harry Potter. With the danger now past, Hogwarts School of Witchcraft and Wizardry has reopened its doors, and the first half of the year has flown by. The Yule Ball is approaching, and many students have stayed for the festivities. Surely, nothing ill will befall Hogwarts now that the Dark Lord is out of the picture. Role-Playing stressed. Game is set 10 years before the book series. 40 players, all the houses represented! Maturity required, adults preferred, 13+ ages only, please. See www.byov.com for details. THIS EVENT IS BYOW (Bring Your Own Wand...no magic without a wand!)
It's time once again for the spring festival! Kick back, relax - you deserve it after all those arduous quests for king and country. Nothing to worry about, right? A four hour adventure for up to six players. Characters will be provided. Familiarity with D&D 3.5 is preferred. Visit www.byov.com for more info.
The circus comes to town! Cirkus Milvaukee, pride and joy of the upstart state of Wisconsin, makes it's way to Indianapolis. But this wild-west cow-town has never seen a show like this! A BYOV Tragio-Comedy LARP (HUNH!?) using Dave Collins Courting Murder Rules. Cowboys, gamblers, clowns, magicians.... what more could you ask for? No six shooters allowed! Role playing and problem solving stressed. Check www.byov.com for more details. GM: Maris Rence
At long last, you have succeeded in your quest to destroy Mizrok the Devil! However, his dying curse banishes you to a place far more dangerous - to Death's Door, a chamber that none have escaped. Both game and trap - those who fail to escape in time forfeit their souls! A four hour adventure for up to six players, with puzzles and combat. Characters will be provided. Familiarity with D&D 3.5 is preferred. Visit www.byov.com for more info.
In an attempt to bolster tenuous diplomatic relations, your team must extradite Reevus the Traitor back to his home land. However, many miles of dangerous wilderness lie between you and your goal! Can you deliver him to justice? A four hour adventure for up to six players. Characters will be provided. Familiarity with D&D 3.5 is preferred. Visit www.byov.com for more info.
For decades, the people of Summerlund have turned to the miraculous waters of St. Chiron's Sanctuary for cures to ailments of all kinds. But lately those who have left for the temple have not returned. Can you solve the mystery? A four hour adventure for up to six players. Characters, ranging from 6th to 8th level, will be provided. Familiarity with D&D 3.5 is preferred. See www.byov.com for more info.
King Tomas of the Unseelie Court has made a bold move by inviting several of the Seelie nobility to his Winter Solstice Ball (including the Queen of the Seelie Court). In 3 days, another historic meeting will take place to discuss recent events in Europe and Asia. Coincidence? There has been no gathering of this sort between Seelie and Unseelie since the Courts were split ages ago. Surely, the proud Sidhe will be able to set aside their differences for one night of celebration in honor of the Goddess...Role-Playing stressed, mature players only. Check www.byov.com for more details. GM: Ed Allen
Buried deep within an icy glacier, the fabled Starfire Crystal awaits! Durenor, your rival country to the east, sends their finest to claim the prize. Can you, Ulnar's Elite, retrieve it before it falls into their hands?
A four hour adventure for up to six players. Characters, ranging from 7th to 10th level, will be provided. Familiarity with D&D 3.5 is preferred. Visit www.byov.com for more info.
Midwinter is a difficult time in the human kingdoms of Midgaard. While Odin and his sons may find sport throughout all the worlds of creation, human kings and their subjects must sit in their long halls, reliving past glories and waiting for the spring. Midwinter is thus a time to rejoice, a turning point of the seasons. In a castle on a cliff above a frozen river, a human king awaits the guests for his feast...but there is a saying: if wars are fought in spring, they are certainly *planned* in winter. Role-playing in a world of Norse mythology! Maturity preferred, using David Collins' Courting Murder rules. Check www.byov.com for more info.
The tin-foil crown of the Vagabond King has been stolen and the investigators of the Valley Detective Agency have been ordered on the case. Rest assured that they will leave no stoner unturned or any crack pot theory unexplored in their quest to find the crown. Sooner or later they will find the truth; unfortunately they totally canât handle it.