Last year ended in mutual defeat, so its up to two brave, new teams of Orcs and Hobgoblins to redeem their honor! The Temple of Knowledge, guarded by both elves and dwarves, holds the secrets of fiend-summoning. You must brave this dangerous stronghold, but beware! Your enemies are after the same lore! Remember, you're evil, so anything goes. Three GMs, two parties, one tome of forbidden lore!