Trade for just the right cards in order to build one of the 7 wonders of the world. Medium strategy & light competition in a short, award-winning game.
Description:
Trade for just the right cards in order to build one of the seven wonders of the world. Medium strategy and light competition in a short, award-winning game. A small prize will be awarded for winners. Kids age 10+ are welcome (the game has few rules and practically no words).
Trade for just the right cards in order to build one of the 7 wonders of the world. Medium strategy & light competition in a short, award-winning game.
Description:
Trade for just the right cards in order to build one of the seven wonders of the world. Medium strategy and light competition in a short, award-winning game. A small prize will be awarded for winners. Kids age 10+ are welcome (the game has few rules and practically no words).
Play a casual group game, with no need to make a deck! In the exciting "Arda" format, players draw from "shared decks" & uniquely customize their companies & strategies as the game progresses.
Description:
How long has it been since you’ve played Iron Crown Enterpises’ iconic collectible card game from 1995, set in Tolkien’s Middle-earth universe?
In the exciting multiplayer “Arda” format, there is no need to make a deck. Instead, players draw from “shared decks” and uniquely customize their companies and strategies as the game progresses.
Journey back to the most strategic collectible card game ever made.
The rules will not be taught, so you should have experience playing the game before. However, the environment will be casual enough so even if you are very rusty, players will happily help you! We will also have at least one ARDA game with absolutely no virtual cards (except the Wizards).
In this classic manic card-trading game, players shout out offers as everyone tries to make the highest-scoring set of commodities. Also great for kids and parents.
Description:
In this classic manic card-trading game, players shout out offers as everyone tries to make the highest-scoring set of commodities. The game’s rules will be taught by a professor who specializes in games, so you do not need ANY experience playing the game. Also great for kids and parents, since the rules are very simple. See my list of recommended family games at joebisz.com/familygames.
Redesigning Board Games for Instructional Purposes
Summary:
We will play a well-designed game (e.g. Pandemic), study its mechanics, then design an instructional variant of that game. For educators, training managers, & learning game designers.
Description:
Are you a teacher, training manager, content designer or learning game designer? We’re going to play a well-designed commercial board or card game (e.g. Pandemic, Red7, Forbidden Island) for 45 minutes. Next, we will study reference cards I created that meticulously examine how the game might be modified to teach any school or workplace instructional goal (or to visualize a problem). Finally, you will pick such a goal, and together with the other smart people on your team, brainstorm a new learning game that is inspired by the game you just played. You will walk away with several ideas for enhancing your own instruction. Led by a professor of game-based learning pedagogy.
Learn to play the highly strategic game from 1995. Old players who need a rules refresh can join too. The game is out of print, but you can buy sealed packs, or play freely online.
Description:
Curious about one of the first CCGs ever made?
Learn to play the highly strategic Star Wars collectible card game from Decipher 1995. Old players who need a rules refresh can join too. The game is out of print, but you can buy sealed packs, or play freely online. We’ll show you some demo decks so you can start playing with us right away (the demo decks are free to print online). And if you think you’re one with the force, consider joining us later for our casual Star Wars “CUBE” event (no deck needed—see event TCG18126374).
“CUBE” event (no deck needed—see event TCG18126374).
For more info on the game itself, see: https://www.starwarsccg.org/newplayers
Join us for a casual tournament where you draft from a carefully selected pool of 480 cards. "Cube" captures the sealed deck experience, but with better combos and strategic gameplay. No deck needed.
Description:
Has it been a while since you’ve played this amazing collectible card game from Decipher, made in 1995? Join us for a very casual tournament where you draft from a carefully selected pool of 480 cards. “Cube” captures the sealed deck experience, but with better combos and strategic gameplay. No deck needed. This time we will also have a few slots for players wishing to play a “No Virtual Cards” cube, so if you prefer to play that way, email the organizer after you register. The rules will not be taught, so you should have experience playing the game before. However, the environment will be casual enough that if you are a little rusty, players will happily help you!
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.