By Donald J. Bingle. This rerun of a classic RPGA-style adventure is about 6 Citizens competing to go beyond Ultraviolet Level. Pre-generated PCs with interaction notes; roleplaying emphasized.
Description:
Beyond is a wacky Paranoia 2nd Ed. adventure written by legend in his own mind and friend of The Computer, Donald J. Bingle. Six ultraviolet level PCs are tested and pitted against one another to see who is worthy of being promoted beyond Ultraviolet Level. Can they succeed? Can they even find out lies beyond their already elevated status? This scenario was originally run as the first Paranoia Grandmasters at GenCon in 1990. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
By Donald J. Bingle. This rerun of a classic RPGA-style adventure is about 6 Citizens competing to go beyond Ultraviolet Level. Pre-generated PCs with interaction notes; roleplaying emphasized.
Description:
Beyond is a wacky Paranoia 2nd Ed. adventure written by legend in his own mind and friend of The Computer, Donald J. Bingle. Six ultraviolet level PCs are tested and pitted against one another to see who is worthy of being promoted beyond Ultraviolet Level. Can they succeed? Can they even find out lies beyond their already elevated status? This scenario was originally run as the first Paranoia Grandmasters at GenCon in 1990. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
By Saul Resnikoff & Donald J. Bingle. Experience classic RPGA-style adventure with this rerun of a 1999 scenario specifically designed by top-ranked players for strong role-players. Deadly encounters.
Description:
Written by a team of Nationals/Best of the Best winners to test the wits and worth of participants in a series of complicated and dangerous situations, Don't Go There was first run at BenCon and Summer Revel in 1999. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
By Saul Resnikoff & Donald J. Bingle. Experience classic RPGA-style adventure with this rerun of a 1999 scenario specifically designed by top-ranked players for strong role-players. Deadly encounters.
Description:
Written by a team of Nationals/Best of the Best winners to test the wits and worth of participants in a series of complicated and dangerous situations, Don't Go There was first run at BenCon and Summer Revel in 1999. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
By Saul Resnikoff & Donald J. Bingle. Experience classic RPGA-style adventure with this rerun of a 1999 scenario specifically designed by top-ranked players for strong role-players. Deadly encounters.
Description:
Written by a team of Nationals/Best of the Best winners to test the wits and worth of participants in a series of complicated and dangerous situations, Don't Go There was first run at BenCon and Summer Revel in 1999. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
A classic RPGA-style Chill rerun from Gen Con 20, 30 years ago. Something mysterious is going on at Grandpa's farm. Pre-generated characters with interaction notes; roleplaying emphasized.
Description:
A group of kids who have never heard of S.A.V.E. or experienced the supernatural are faced with a mystery they must solve. Written by Linda Bingle, Donald J. Bingle, and Jay Tummelson, Down on the Farm is a Chill 1st Ed. scenario first run at GenCon 20, thirty years ago. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
A classic RPGA-style Chill rerun from Gen Con 20, 30 years ago. Something mysterious is going on at Grandpa's farm. Pre-generated characters with interaction notes; roleplaying emphasized.
Description:
A group of kids who have never heard of S.A.V.E. or experienced the supernatural are faced with a mystery they must solve. Written by Linda Bingle, Donald J. Bingle, and Jay Tummelson, Down on the Farm is a Chill 1st Ed. scenario first run at GenCon 20, thirty years ago. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
By Skip Williams. A quest to a forest filled with robbers, fairies, & more awaits in this new, classic RPGA-style adventure. Pre-generated characters; interaction notes; roleplaying emphasized.
Description:
The Forest Savage lies on the kingdom's eastern border like a great wall of gloom and green. Its shady depths hide all manner of secret deeds, from fairy revels to highway robbery. Still, the place has its guardians. There is Sir Evrain, knight of Castle Savage and enforcer of king's writ. And, there is Lady Sigune, wise woman of the forest (some would call her witch). Some say these two are rivals, others call them lovers. All warn that it would be most unwise to provoke anger from both at the same time. So, it is perhaps a mite odd the pair have entrusted you and five of your friends with a quest to the forest’s very heart. This is a NEW 1 round AD&D 2nd Ed. scenario written by the legendary sage and DM, Skip Williams. Roleplaying emphasized. RPGA classic-style event, with pre-generated characters with PC background, personality description, and interactions.
By Skip Williams. A quest to a forest filled with robbers, fairies, & more awaits in this new, classic RPGA-style adventure. Pre-generated characters; interaction notes; roleplaying emphasized.
Description:
The Forest Savage lies on the kingdom's eastern border like a great wall of gloom and green. Its shady depths hide all manner of secret deeds, from fairy revels to highway robbery. Still, the place has its guardians. There is Sir Evrain, knight of Castle Savage and enforcer of king's writ. And, there is Lady Sigune, wise woman of the forest (some would call her witch). Some say these two are rivals, others call them lovers. All warn that it would be most unwise to provoke anger from both at the same time. So, it is perhaps a mite odd the pair have entrusted you and five of your friends with a quest to the forest’s very heart. This is a NEW 1 round AD&D 2nd Ed. scenario written by the legendary sage and DM, Skip Williams. Roleplaying emphasized. RPGA classic-style event, with pre-generated characters with PC background, personality description, and interactions.
By Skip Williams. A quest to a forest filled with robbers, fairies, & more awaits in this new, classic RPGA-style adventure. Pre-generated characters; interaction notes; roleplaying emphasized.
Description:
The Forest Savage lies on the kingdom's eastern border like a great wall of gloom and green. Its shady depths hide all manner of secret deeds, from fairy revels to highway robbery. Still, the place has its guardians. There is Sir Evrain, knight of Castle Savage and enforcer of king's writ. And, there is Lady Sigune, wise woman of the forest (some would call her witch). Some say these two are rivals, others call them lovers. All warn that it would be most unwise to provoke anger from both at the same time. So, it is perhaps a mite odd the pair have entrusted you and five of your friends with a quest to the forest’s very heart. This is a NEW 1 round AD&D 2nd Ed. scenario written by the legendary sage and DM, Skip Williams. Roleplaying emphasized. RPGA classic-style event, with pre-generated characters with PC background, personality description, and interactions.