Review of 1944 campaigns in recognition of the 75th anniversary of the Allies taking the offensive in all theaters Panel by the National Security Decision Making, Inc staff.
Description:
Review of 1944 campaigns in recognition of the 75th anniversary of the Allies taking the offensive in all theaters Panel by the National Security Decision Making, Inc staff.
Join the National Security Decision Making Game staff to review recent changes & things to watch next year, including hotspots: China, Europe, Syria, Iran, Israel, Russia, & North Korea.
Description:
Overview, analysis & insights on current/future world affairs. This panel discussion and seminar, the signature event of the National Security Decision Making (NSDM) Game staff, explores current, and potential future, problem areas around the world. Want to know what to expect in the next year? What might happen and what are the implications of it? What are drivers, what indicators to watch for, and how might events be affected by the U.S. and the West? What potential catastrophes is CNN missing?
National Security Decision Making Game staff led discussion of global hotspots, things to watch out for next year, including hotspots: China, Europe, Syria, Iran, Israel, Russia, & North Korea.
Description:
Continued discussion of current military/political/economic topics of interest/concern, analysis & insights on current/future world affairs. This seminar led by the National Security Decision Making (NSDM) Game staff, explores current, and potential future, problem areas around the world. Want to know what to expect in the next year? What might happen and what are the implications of it? What are drivers, what indicators to watch for, and how might events be affected by the U.S. and the West? What potential catastrophes is CNN missing?
Seminar/Demo: Examination of the politics and violence in Kansas in the pre-civil war period as reflected in "Bleeding Kansas" by Decision Games, with "Doc" Cummins of Decision Games.
Description:
Overview of the politics and violence in pre-statehood, pre-Civil War Kansas as reflected in "Bleeding Kansas" by Decision Games, followed by a guided play demo. Presented by "Doc" Cummins of Decision Games.
Chernobyl, What Really Happened, Separating Fact from Fiction, Drama and Demagoguery (NSDM lecture)
Summary:
The story is generally told to stress drama or harangue over reactors, loose with facts. This gives the physics & engineering. CAPT Mark McDonagh, physicist, retired nuclear sub officer, NSDM staff.
Description:
What really happened at Chernobyl? What we see in miniseries and documentaries clearly steers clear of technical details, or worse, was written by someone overly fond of exploring the drama but clueless on the physics, nuclear engineering and radiological problems. Then there are activists, often totally clueless, who would exaggerate the description of the damage and the potential to their own ends. This lecture attempts to separate science and engineering and actual facts from drama and activist demagoguery. It describes the Chernobyl reactor design, including its advantages and its vulnerabilities in light of other nuclear reactor mishaps. It then goes on to describe what went wrong and why. Presented by Capt. Mark McDonagh, USN/ret., a career nuclear submarine officer with BS and MS degrees in physics with 12 years' experience at the Naval War College, now on the NSDMG staff
Cold War FastPlay National Security Decision Making Game
Summary:
Cold War variant of the National Security Decision Making geopolitical-military RPG set in 1961. You’re a superpower leader. Just history, but then some potentially catastrophic events happen. Fix it.
Description:
Geopolitical, military and economic role-playing game set in the 1960s. Players take senior leadership positions in the US, UK, USSR, Israel, or Red China dealing with domestic and international events. This isn't history, but rather is an examination of options and choices that might have been. Gain insight into the period while representing a key group in world affairs. Scenarios are modeled on historical situations. It's the 1960's. The future isn't set. Can you achieve your goals? Can you achieve your nation's goals? Can you duck-and-cover? The scenario is: it’s the world as it was in 1961. Here are the issues. Here are some big, looming problems. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game.
Cold War FastPlay National Security Decision Making Game
Summary:
Cold War variant of the National Security Decision Making geopolitical-military RPG set in 1961. You’re a superpower leader. Just history, but then some potentially catastrophic events happen. Fix it.
Description:
Geopolitical, military and economic role-playing game set in the 1960s. Players take senior leadership positions in the US, UK, USSR, Israel, or Red China dealing with domestic and international events. This isn't history, but rather is an examination of options and choices that might have been. Gain insight into the period while representing a key group in world affairs. Scenarios are modeled on historical situations. It's the 1960's. The future isn't set. Can you achieve your goals? Can you achieve your nation's goals? Can you duck-and-cover? The scenario is: it’s the world as it was in 1961. Here are the issues. Here are some big, looming problems. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game.
Contemporary FastPlay National Security Decision Making Game
Summary:
Geopolitical-military role-playing game, players taking senior positions in a real nation. It’s the world of today. Here are the real issues, and some big problems looming. Can you fix it? Start now.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here’s the game: “You players are the politicians. You over there, you’re the Cabinet. You folks over by the big maps are the military leadership. Here’s your country; you’ve heard of it, it’s not fictional, it’s real, and so are its problems. The scenario is: it’s the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.
Contemporary FastPlay National Security Decision Making Game
Summary:
Geopolitical-military role-playing game, players taking senior positions in a real nation. It’s the world of today. Here are the real issues, and some big problems looming. Can you fix it? Start now.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here’s the game: “You players are the politicians. You over there, you’re the Cabinet. You folks over by the big maps are the military leadership. Here’s your country; you’ve heard of it, it’s not fictional, it’s real, and so are its problems. The scenario is: it’s the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.
Contemporary FastPlay National Security Decision Making Game
Summary:
Geopolitical-military role-playing game, players taking senior positions in a real nation. It’s the world of today. Here are the real issues, and some big problems looming. Can you fix it? Start now.
Description:
Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Here’s the game: “You players are the politicians. You over there, you’re the Cabinet. You folks over by the big maps are the military leadership. Here’s your country; you’ve heard of it, it’s not fictional, it’s real, and so are its problems. The scenario is: it’s the world as you know it today. Here are the real issues. Here are some big, looming problems. Fix them. Start now.” Do you feel up to the job? New countries, issues and problems in every game. Presented by the National Security Decision Making Game staff.