Goblins pouring out of True Dungeon, Vampire LARPers becoming actual vampires, the line for will-call overrun with zombies! And you just want to get to your game with acclaimed GM Donella Hvedrungr!
Description:
It's been more than 20 years since scientists at the super-conducting super-collider in Texas discovered magic.
Since then, everyone's become accustomed to the presence of magic and strangeness in their lives. Quanta was quickly chartered and set about making sure magic users were being safe and operating within the law. They also work tirelessly to make sure no supernatural creatures are able to disrupt society, although many of them have appeared and joined us in our day-to-day lives.
It’s all pretty normal now (for adjusted values of normal, anyway), so you and your friends anticipated a pretty routine GenCon.
This RPG uses a new game engine designed for fast-paced combat and deep story telling with a multi-part initiative system that changes from round to round and allows players to use their choice of actions to influence when they act, not just how.
Goblins pouring out of True Dungeon, Vampire LARPers becoming actual vampires, the line for will-call overrun with zombies! And you just want to get to your game with acclaimed GM Donella Hvedrungr!
Description:
It's been more than 20 years since scientists at the super-conducting super-collider in Texas discovered magic.
Since then, everyone's become accustomed to the presence of magic and strangeness in their lives. Quanta was quickly chartered and set about making sure magic users were being safe and operating within the law. They also work tirelessly to make sure no supernatural creatures are able to disrupt society, although many of them have appeared and joined us in our day-to-day lives.
It’s all pretty normal now (for adjusted values of normal, anyway), so you and your friends anticipated a pretty routine GenCon.
This RPG uses a new game engine designed for fast-paced combat and deep story telling with a multi-part initiative system that changes from round to round and allows players to use their choice of actions to influence when they act, not just how.
Quark Industries wants the specs for their new cybernetic cerebral implant back, and you have been hired to go to Mars, break into their facility, and steal back what was taken.
Quark Industries wants the specs for their new cybernetic cerebral implant back, and you have been hired to go to Mars, break into their facility, and steal back what was taken.
Quark Industries wants the specs for their new cybernetic cerebral implant back, and you have been hired to go to Mars, break into their facility, and steal back what was taken.
Quark Industries wants the specs for their new cybernetic cerebral implant back, and you have been hired to go to Mars, break into their facility, and steal back what was taken.
You've been hired by Quark Industries for a quick job. The Op is to break into an Aegis Online facility and steal back the specs they took from the QI servers. All other concerns are secondary.
Description:
Quark Industries wants the specs for their new cybernetic cerebral implant back, and you have been hired to go to Mars, break into their facility, and steal back what was taken. Keep loss of life to a minimum, but don't worry yourself over property damage. You've been given a window of entry, the rest is up to you. The game setting is a corporate-run future where humanity has moved out across the solar system and closest neighboring star systems. Real-time communication and interaction is accomplished via virtual worlds that people log into with cybernetic equipment for a full sensory experience. The most popular of these worlds is Kalijor, a High Fantasy game world that conceals a bevy of secrets. Play in the real world, play in Kalijor, play in both. Corporate espionage and intrigue abound as control of Kalijor teeters in the balance.
You've been hired by Quark Industries for a quick job. The Op is to break into an Aegis Online facility and steal back the specs they took from the QI servers. All other concerns are secondary.
Description:
Quark Industries wants the specs for their new cybernetic cerebral implant back, and you have been hired to go to Mars, break into their facility, and steal back what was taken. Keep loss of life to a minimum, but don't worry yourself over property damage. You've been given a window of entry, the rest is up to you. The game setting is a corporate-run future where humanity has moved out across the solar system and closest neighboring star systems. Real-time communication and interaction is accomplished via virtual worlds that people log into with cybernetic equipment for a full sensory experience. The most popular of these worlds is Kalijor, a High Fantasy game world that conceals a bevy of secrets. Play in the real world, play in Kalijor, play in both. Corporate espionage and intrigue abound as control of Kalijor teeters in the balance.
You've been hired by Quark Industries for a quick job. The Op is to break into an Aegis Online facility and steal back the specs they took from the QI servers. All other concerns are secondary.
Description:
Quark Industries wants the specs for their new cybernetic cerebral implant back, and you have been hired to go to Mars, break into their facility, and steal back what was taken. Keep loss of life to a minimum, but don't worry yourself over property damage. You've been given a window of entry, the rest is up to you. The game setting is a corporate-run future where humanity has moved out across the solar system and closest neighboring star systems. Real-time communication and interaction is accomplished via virtual worlds that people log into with cybernetic equipment for a full sensory experience. The most popular of these worlds is Kalijor, a High Fantasy game world that conceals a bevy of secrets. Play in the real world, play in Kalijor, play in both. Corporate espionage and intrigue abound as control of Kalijor teeters in the balance.