What do Dr. No, Casablanca, and Shakespeare have to teach us about making the stories in our RPGs awesome? Roleplaying design authority and virtuoso Robin D. Laws (Gumshoe, Feng Shui) has figured it out and presents his new approach for analyzing stories with an eye toward improving your game. Figure out what went right and what went wrong at last week's session, and learn how to make next week's game unforgettable. Bring your questions!
The book-Things We Think About Games-makes more than 100 assertions about games from the obvious-but-overlooked ('In an RPG, all the characters are wearing pants') to the too-frequently-disregarded ('Take your turn, already!') to the deeply zen ('Be aware that the other players are not necessarily playing for the same reasons you are'). Bring your own cunning, brilliant, or mad assertions to discuss and defend at this thinking gamer's roundtable.