In this guided workshop, participants will brainstorm live action game ideas, create prototype versions of them, playtest them, and in the end demonstrate them to other participants.
Description:
The goal of this workshop is to have fun building a new live action game. This design challenge is something that is done as an individual -or- as a team. Ideally we will put individuals on a team and come up with some common themes and mechanics to try. The expectation is that we will have fun making some really bad games, but model what a rapid development process might look like.
Teaching citations to students is a task normally given to visiting librarians. This workshop will demonstrate a new method for doing so that uses gaming concepts and narrative to engage students.
Implementation of gaming activities for information literacy instruction.
Summary:
Speakers will discuss the creation and implementation of games for library instruction.
Description:
Speakers will discuss the creation and implementation of games for library instruction. Examples of games that specifically support the Association of College and Research Libraries' Information Literacy Competency Standards for Higher Education will be covered. Methods for developing games specific to the needs of individual library instruction programs based on current game design theory will be discussed and attendees will workshop on potential games to bring back to their classes.