A 2-player board game set in late 19th century Paris during the 1889 world's fair, when public electricity was a hot topic. The player with the best lit buildings wins the game.
Description:
A 2-player board game by Jose Antonio Abascal infused with Parisian aesthetics by the boardgame's artist Oriol Hernandez. The game is set in late 19th century Paris during the 1889 "Exposition Universelle," or world's fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today's beautiful nocturnal Parisian streets and coining Paris's nickname "La Cite de la Lumiere", the city of lights. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
A 2-player board game set in late 19th century Paris during the 1889 world's fair, when public electricity was a hot topic. The player with the best lit buildings wins the game.
Description:
A 2-player board game by Jose Antonio Abascal infused with Parisian aesthetics by the boardgame's artist Oriol Hernandez. The game is set in late 19th century Paris during the 1889 "Exposition Universelle," or world's fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today's beautiful nocturnal Parisian streets and coining Paris's nickname "La Cite de la Lumiere", the city of lights. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
A 2-player board game set in late 19th century Paris during the 1889 world's fair, when public electricity was a hot topic. The player with the best lit buildings wins the game.
Description:
A 2-player board game by Jose Antonio Abascal infused with Parisian aesthetics by the boardgame's artist Oriol Hernandez. The game is set in late 19th century Paris during the 1889 "Exposition Universelle," or world's fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today's beautiful nocturnal Parisian streets and coining Paris's nickname "La Cite de la Lumiere", the city of lights. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
A 2-player board game set in late 19th century Paris during the 1889 world's fair, when public electricity was a hot topic. The player with the best lit buildings wins the game.
Description:
A 2-player board game by Jose Antonio Abascal infused with Parisian aesthetics by the boardgame's artist Oriol Hernandez. The game is set in late 19th century Paris during the 1889 "Exposition Universelle," or world's fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today's beautiful nocturnal Parisian streets and coining Paris's nickname "La Cite de la Lumiere", the city of lights. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
A 2-player board game set in late 19th century Paris during the 1889 world's fair, when public electricity was a hot topic. The player with the best lit buildings wins the game.
Description:
A 2-player board game by Jose Antonio Abascal infused with Parisian aesthetics by the boardgame's artist Oriol Hernandez. The game is set in late 19th century Paris during the 1889 "Exposition Universelle," or world's fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today's beautiful nocturnal Parisian streets and coining Paris's nickname "La Cite de la Lumiere", the city of lights. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
A 2-player board game set in late 19th century Paris during the 1889 world's fair, when public electricity was a hot topic. The player with the best lit buildings wins the game.
Description:
A 2-player board game by Jose Antonio Abascal infused with Parisian aesthetics by the boardgame's artist Oriol Hernandez. The game is set in late 19th century Paris during the 1889 "Exposition Universelle," or world's fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today's beautiful nocturnal Parisian streets and coining Paris's nickname "La Cite de la Lumiere", the city of lights. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available.
Description:
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn.
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available.
Description:
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn.
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available.
Description:
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn.
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available.
Description:
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn.