Players collaborate to help the Monster figure out his emotions. They roll the die that allows them to move the Monster. The players can lose the game if the Monster gets too confused.
Description:
Players collaborate to help the Monster figure out his emotions. In turns, they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token, the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion, then they can place the emotion token into the jar. Otherwise, the jar goes back to the shelf as it was. In order to pick up an emotion token, players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness, Sadness, Anger, Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars, or win the game when the emotions are all placed in their correct jars.
Players collaborate to help the Monster figure out his emotions. They roll the die that allows them to move the Monster. The players can lose the game if the Monster gets too confused.
Description:
Players collaborate to help the Monster figure out his emotions. In turns, they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token, the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion, then they can place the emotion token into the jar. Otherwise, the jar goes back to the shelf as it was. In order to pick up an emotion token, players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness, Sadness, Anger, Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars, or win the game when the emotions are all placed in their correct jars.
Players collaborate to help the Monster figure out his emotions. They roll the die that allows them to move the Monster. The players can lose the game if the Monster gets too confused.
Description:
Players collaborate to help the Monster figure out his emotions. In turns, they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token, the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion, then they can place the emotion token into the jar. Otherwise, the jar goes back to the shelf as it was. In order to pick up an emotion token, players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness, Sadness, Anger, Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars, or win the game when the emotions are all placed in their correct jars.
Players collaborate to help the Monster figure out his emotions. They roll the die that allows them to move the Monster. The players can lose the game if the Monster gets too confused.
Description:
Players collaborate to help the Monster figure out his emotions. In turns, they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token, the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion, then they can place the emotion token into the jar. Otherwise, the jar goes back to the shelf as it was. In order to pick up an emotion token, players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness, Sadness, Anger, Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars, or win the game when the emotions are all placed in their correct jars.
Players collaborate to help the Monster figure out his emotions. They roll the die that allows them to move the Monster. The players can lose the game if the Monster gets too confused.
Description:
Players collaborate to help the Monster figure out his emotions. In turns, they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token, the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion, then they can place the emotion token into the jar. Otherwise, the jar goes back to the shelf as it was. In order to pick up an emotion token, players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness, Sadness, Anger, Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars, or win the game when the emotions are all placed in their correct jars.
Players collaborate to help the Monster figure out his emotions. They roll the die that allows them to move the Monster. The players can lose the game if the Monster gets too confused.
Description:
Players collaborate to help the Monster figure out his emotions. In turns, they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token, the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion, then they can place the emotion token into the jar. Otherwise, the jar goes back to the shelf as it was. In order to pick up an emotion token, players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness, Sadness, Anger, Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars, or win the game when the emotions are all placed in their correct jars.
Players collaborate to help the Monster figure out his emotions. They roll the die that allows them to move the Monster. The players can lose the game if the Monster gets too confused.
Description:
Players collaborate to help the Monster figure out his emotions. In turns, they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token, the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion, then they can place the emotion token into the jar. Otherwise, the jar goes back to the shelf as it was. In order to pick up an emotion token, players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness, Sadness, Anger, Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars, or win the game when the emotions are all placed in their correct jars.
Each player takes the role of a different adventurer. You will have to join forces to survive the dungeon, but only one of you will get out with the most treasure and win the game.
Description:
Each player takes the role of a different adventurer. You will have to join forces to survive the dungeon, but only one of you will get out with the most treasure and win the game. The dungeon is different each time you play, so its dangers like deadly traps and terrible monsters will always surprise you on your path to swag and riches. After pushing your luck to gain the most treasure, the adventurers will face the strongest and most horrendous boss monster!
Each player takes the role of a different adventurer. You will have to join forces to survive the dungeon, but only one of you will get out with the most treasure and win the game.
Description:
Each player takes the role of a different adventurer. You will have to join forces to survive the dungeon, but only one of you will get out with the most treasure and win the game. The dungeon is different each time you play, so its dangers like deadly traps and terrible monsters will always surprise you on your path to swag and riches. After pushing your luck to gain the most treasure, the adventurers will face the strongest and most horrendous boss monster!
Each player takes the role of a different adventurer. You will have to join forces to survive the dungeon, but only one of you will get out with the most treasure and win the game.
Description:
Each player takes the role of a different adventurer. You will have to join forces to survive the dungeon, but only one of you will get out with the most treasure and win the game. The dungeon is different each time you play, so its dangers like deadly traps and terrible monsters will always surprise you on your path to swag and riches. After pushing your luck to gain the most treasure, the adventurers will face the strongest and most horrendous boss monster!