Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing an army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum.
Description:
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing a great army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum. While tensions build beyond the walls, a dark plot brews within that could leave the western defense exposed. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure. Optimized for 3rd - 4th Level Characters.
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing an army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum.
Description:
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing a great army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum. While tensions build beyond the walls, a dark plot brews within that could leave the western defense exposed. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure. Optimized for 3rd - 4th Level Characters.
The western borders of Solamnia come under peril as the Dragon Armies test the nation's perimeter. The 47th Knight's Wing is sent to respond in a show of force.
Description:
The western borders of Solamnia come under peril as the Dragon Armies test the nation’s defensive perimeter. The 47th Knight’s Wing is sent to respond in a show of force, but the thunder of war is not the only terror that bedevils the skies of Ansalon. Part of the Dragonlance: Vault of the Undying series of adventures. A Four-Hour Epic Multi-Table Adventure. Optimized for 2nd Level Characters.
The western borders of Solamnia come under peril as the Dragon Armies test the nation's perimeter. The 47th Knight's Wing is sent to respond in a show of force.
Description:
The western borders of Solamnia come under peril as the Dragon Armies test the nation’s defensive perimeter. The 47th Knight’s Wing is sent to respond in a show of force, but the thunder of war is not the only terror that bedevils the skies of Ansalon. Part of the Dragonlance: Vault of the Undying series of adventures. A Four-Hour Epic Multi-Table Adventure. Optimized for 2nd Level Characters.
Szass Tam is dead - but the appearance of a new object amongst the Tears of Selune might be tied to his demise. TIer 2.
Description:
Szass Tam is dead… but the appearance of a new object amongst the Tears of Selune might be tied to his demise. The Silent Hall in Suzail holds knowledge that might be helpful to the Harpers and the Maelstrom Court, but it could also mean danger for those in their employ. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized For: APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Szass Tam is dead - but the appearance of a new object amongst the Tears of Selune might be tied to his demise. TIer 2.
Description:
Szass Tam is dead… but the appearance of a new object amongst the Tears of Selune might be tied to his demise. The Silent Hall in Suzail holds knowledge that might be helpful to the Harpers and the Maelstrom Court, but it could also mean danger for those in their employ. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized For: APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Szass Tam is dead - but the appearance of a new object amongst the Tears of Selune might be tied to his demise. TIer 2.
Description:
Szass Tam is dead… but the appearance of a new object amongst the Tears of Selune might be tied to his demise. The Silent Hall in Suzail holds knowledge that might be helpful to the Harpers and the Maelstrom Court, but it could also mean danger for those in their employ. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized For: APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Szass Tam is dead - but the appearance of a new object amongst the Tears of Selune might be tied to his demise. TIer 2.
Description:
Szass Tam is dead… but the appearance of a new object amongst the Tears of Selune might be tied to his demise. The Silent Hall in Suzail holds knowledge that might be helpful to the Harpers and the Maelstrom Court, but it could also mean danger for those in their employ. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized For: APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Tier 2.
Description:
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Can you survive this dangerous journey and get there in one piece? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Tier 2.
Description:
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Can you survive this dangerous journey and get there in one piece? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.