Players plan ahead & play cards to steal the most loot, shoot their opponents, move around the train, & elude Marshal Ford. Will you be the richest bandit in the outlaw gang?
Description:
It is 1899 and the Union Pacific Express is headed to the Nice Valley Coal Company to deliver their payroll and 47 passengers. Suddenly the train is attacked by thievin' bandits! Will the outlaws keep their cool or will Marshal Samuel Ford save the day and prevent the robbery? Players will plan ahead and play cards to steal the most loot, shoot their opponents, move around the train and elude Marshal Ford. Will you be the richest bandit in the outlaw gang? This event features the Horses and Stagecoach expansion. Horses allow you to move around the train or over to the Stagecoach to nab one of the Hostage characters. Hostages can earn you a tasty ransom, but while you're holding onto them, you'll need to cope with their escape attempts. This is a Learn to Play event.
In the game Concept, opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. A light & entertaining guessing game.
Description:
In the game Concept, you and your opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. Each player takes a turn conveying a concept as the others guess at it. One point is awarded for conveying a word or phrase clearly; two points for guessing one correctly, and if you want, you can grant more points for guessing more difficult ideas. Concept is best played with a minimum of four players, and players can compete as individuals or in teams. The game can end once a player or team collects twelve lightbulb-shaped victory points.
In the game Concept, opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. A light & entertaining guessing game.
Description:
In the game Concept, you and your opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. Each player takes a turn conveying a concept as the others guess at it. One point is awarded for conveying a word or phrase clearly; two points for guessing one correctly, and if you want, you can grant more points for guessing more difficult ideas. Concept is best played with a minimum of four players, and players can compete as individuals or in teams. The game can end once a player or team collects twelve lightbulb-shaped victory points.
In the game Concept, opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. A light & entertaining guessing game.
Description:
In the game Concept, you and your opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. Each player takes a turn conveying a concept as the others guess at it. One point is awarded for conveying a word or phrase clearly; two points for guessing one correctly, and if you want, you can grant more points for guessing more difficult ideas. Concept is best played with a minimum of four players, and players can compete as individuals or in teams. The game can end once a player or team collects twelve lightbulb-shaped victory points.
In the game Concept, opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. A light & entertaining guessing game.
Description:
In the game Concept, you and your opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. Each player takes a turn conveying a concept as the others guess at it. One point is awarded for conveying a word or phrase clearly; two points for guessing one correctly, and if you want, you can grant more points for guessing more difficult ideas. Concept is best played with a minimum of four players, and players can compete as individuals or in teams. The game can end once a player or team collects twelve lightbulb-shaped victory points.
In the game Concept, opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. A light & entertaining guessing game.
Description:
In the game Concept, you and your opponents use the icons on the game board to convey words or phrases to each other without using sound or speech. Each player takes a turn conveying a concept as the others guess at it. One point is awarded for conveying a word or phrase clearly; two points for guessing one correctly, and if you want, you can grant more points for guessing more difficult ideas. Concept is best played with a minimum of four players, and players can compete as individuals or in teams. The game can end once a player or team collects twelve lightbulb-shaped victory points.
Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time & the Sultanate may become yours!
Description:
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours! This is a Learn to Play event.
Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time & the Sultanate may become yours!
Description:
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours! This is a Learn to Play event.
Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time & the Sultanate may become yours!
Description:
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours! This is a Learn to Play event.
Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time & the Sultanate may become yours!
Description:
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours! This is a Learn to Play event.