Interstellar travel is generally safe, but when something goes wrong what hope does one have? Serious RP about relationships & difficult decisions in the face of death.
Description:
A proximity alert brings the ship lurching out of hyperspace. A rush of movement as passengers and crew are propelled into lifeboats by alarm klaxons. As the small ships detach, there is a moment of calm, but time is running out. Adrift explores relationships, allegiances, acceptance, very difficult decisions, & their equally difficult consequences. Death & the meaning & value of life are major themes. This game has little focus on plot, action, or problem-solving. It has a significant focus on characters and choosing to experience a time and place in the game we would never want to experience in reality. The game will include a mandatory workshop & an optional debrief. Rules are simple and will be taught.
The queen has birthed an heir & a spare. Suddenly, the King finds himself expendable. Who will live to raise the royal twins & will they live to be crowned? Magic, Mystery, & Murder under one roof.
In a time before cell phones & the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships & story, not mechanics. RP stressed.
Description:
In 1968, residents of Jaeger, IL discover otherwise. A game about relationships amidst a supernatural crisis inspired by Stranger Things and its cousins. Just before Thanksgiving, a malevolent alien presence attempted to rip its way into our world. A small group of psychically connected townsfolk stopped the breach, but at a high cost. As our residents mourn their losses and prepare for the winter holidays, unwanted attention descends on the town even as they connect with new minds in a distant, war-torn rainforest. This is not a game of superheroes, but of ordinary people whose individual lives have been changed, but not ended, by the psychic event that brought them together. Role playing stressed. Focus on the story, not the mechanics.
Letterkenny consists of hicks, skids, hockey players, Christians... & DIERKS. All 5,000 of youse are counting down the days to a Dierks dust-up if Katy Cat ever says the word. Role-playing stressed.
Description:
You were disappointed when you didn't get to see the donnybrook, and that's what I appreciates about youse. Dierks has Katy Cat wrapped around his little finger for now, but you know it's a matter of time before he steps out of line and the mitts are off. Until then, there's stones to pick and Puppers to drink. Familiarity with the show is helpful but not required.
The world's greatest hero has died, leaving his family, teammates, & friends behind to discover all may not be as it seemed. Adult themes & some dark comedy. Maybe a lot.
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!